Table of Content
1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET DYNAMICS
4.1 Market Overview
4.2 Industry Value Chain Analysis
4.3 Industry Attractiveness - Porter’s Five Forces Analysis
4.3.1 Bargaining Power of Suppliers
4.3.2 Bargaining Power of Consumers
4.3.3 Threat of New Entrants
4.3.4 Threat of Substitutes
4.3.5 Intensity of Competitive Rivalry
4.4 Market Drivers
4.5 Market Restraints
4.6 Assessment of Impact of Covid-19 on the Industry
5 SOUTHEAST ASIA GAMING MARKET LANDSCAPE
5.1 Gaming Market Sizing & Forecast
5.2 Population Statistics vs Online Population
5.3 Gamers Population
5.4 Gamers Population by Age and Gender
6 MARKET SEGMENTATION
6.1 Platform
6.1.1 PC
6.1.2 Console
6.1.3 Mobile
6.2 Geography
6.2.1 Indonesia
6.2.2 Malaysia
6.2.3 Singapore
6.2.4 Thai Land
6.2.5 Rest of South East Asia
7 COMPETITIVE LANDSCAPE
7.1 Company Profiles
7.1.1 Tencent Holdings Ltd.
7.1.2 SEA CORP
7.1.3 Garena Sea Group
7.1.4 Sherman 3D
7.1.5 Asiasoft
7.1.6 Sony
8 INVESTMENT ANALYSIS
9 MARKET OPPORTUNITIES AND FUTURE TRENDS