Table of Content


1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study


2 RESEARCH METHODOLOGY


3 EXECUTIVE SUMMARY


4 MARKET DYNAMICS
4.1 Market Overview (Assessment of Impact of COVID-19 on the Industry)
4.2 Industry Value Chain Analysis
4.3 Industry Attractiveness - Porter’s Five Force Analysis
4.3.1 Threat of New Entrants
4.3.2 Bargaining Power of Consumers
4.3.3 Bargaining Power of Suppliers
4.3.4 Threat of Substitute Products
4.3.5 Intensity of Competitive Rivalry


5 MARKET DYNAMICS
5.1 Market Drivers
5.2 Market Restraints


6 MARKET SEGMENTATION
6.1 By Type of Device
6.1.1 Smart Watches
6.1.2 Head-mounted Displays
6.1.3 Wristbands
6.1.4 Ear-wearables
6.1.5 Other Device Types (Smart Clothing)
6.2 Geography
6.2.1 North America
6.2.1.1 United States
6.2.1.2 Canada
6.2.2 Europe
6.2.2.1 United Kingdom
6.2.2.2 Germany
6.2.2.3 France
6.2.2.4 Rest of Europe
6.2.3 Asia-Pacific
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 South Korea
6.2.3.4 India
6.2.3.5 Rest of Asia-Pacific
6.2.4 Rest of the World
6.2.4.1 Latin America
6.2.4.2 Middle-East & Africa


7 COMPETITIVE LANDSCAPE
7.1 Vendor Market Share
7.2 Company Profiles
7.2.1 Samsung Group
7.2.2 Oculus VR LLC (Facebook)
7.2.3 Alphabet Inc.
7.2.4 Sony Corporation
7.2.5 HTC Corporation
7.2.6 Fitbit Inc.
7.2.7 Xiaomi Inc.
7.2.8 Apple Inc.
7.2.9 Microsoft Corporation
7.2.10 DAQRI Company
7.2.11 AIQ Smart Clothing Inc.


8 INVESTMENT ANALYSIS


9 FUTURE OF THE MARKET