Table of Content


1 INTRODUCTION
1.1 Study Deliverables
1.2 Study Assumptions
1.3 Scope of the Study


2 RESEARCH METHODOLOGY


3 EXECUTIVE SUMMARY


4 MARKET DYNAMICS
4.1 Market Drivers
4.2 Market Restraints
4.3 Porter’s Five Force Analysis
4.3.1 Threat of New Entrants
4.3.2 Bargaining Power of Buyers/Consumers
4.3.3 Bargaining Power of Suppliers
4.3.4 Threat of Substitute Products
4.3.5 Intensity of Competitive Rivalry


5 MARKET SEGMENTATION
5.1 By Game Type
5.1.1 Sports Betting
5.1.1.1 Football
5.1.1.2 Horse Racing
5.1.1.3 E-Sports
5.1.1.4 Other Sports
5.1.2 Casino
5.1.2.1 Live Casino
5.1.2.2 Baccarat
5.1.2.3 Blackjack
5.1.2.4 Poker
5.1.2.5 Slots
5.1.2.6 Other Casino Games
5.1.3 Lottery
5.1.4 Bingo
5.2 By End-use
5.2.1 Desktop
5.2.2 Mobile
5.3 By Geography
5.3.1 United Kingdom
5.3.2 Italy
5.3.3 France
5.3.4 Spain
5.3.5 Germany
5.3.6 Netherlands
5.3.7 Sweden
5.3.8 Rest of Europe


6 COMPETITIVE LANDSCAPE
6.1 Most Active Companies
6.2 Most Adopted Strategies
6.3 Market Share Analysis
6.4 Company Profiles
6.4.1 Betsson AB
6.4.2 888 Holdings PLC
6.4.3 The Stars Group Inc.
6.4.4 The Kindered Group
6.4.5 GVC Holdings
6.4.6 William Hill PLC
6.4.7 Bet365 Group Ltd
6.4.8 LeoVegas AB
6.4.9 Flutter Entertainment


7 MARKET OPPORTUNITIES AND FUTURE TRENDS