Table of Content




1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 10
1.2.1 Overview of Market Research Methodology 10
1.2.2 Market Assumption 11
1.2.3 Secondary Data 11
1.2.4 Primary Data 11
1.2.5 Data Filtration and Model Design 12
1.2.6 Market Size/Share Estimation 13
1.2.7 Research Limitations 14
1.3 Executive Summary 15

2 Market Overview and Dynamics 18
2.1 Market Size and Forecast 18
2.2 Major Growth Drivers 19
2.3 Market Restraints and Challenges 22
2.4 Emerging Opportunities and Market Trends 25
2.5 Porter’s Fiver Forces Analysis 28

3 Segmentation of Asia Pacific Market by Component 32
3.1 Market Overview by Component 32
3.2 Hardware 34
3.3 Software 36

4 Segmentation of Asia Pacific Market by Technology 38
4.1 Market Overview by Technology 38
4.2 Nonimmersive Technology 40
4.3 Semi-Immersive Technology 41
4.4 Fully Immersive Technology 42

5 Segmentation of Asia Pacific Market by Device 43
5.1 Market Overview by Device 43
5.2 Head-Mounted Display (HMD) 45
5.3 Gesture-Tracking Device 46
5.4 Projector & Display Wall 47

6 Segmentation of Asia Pacific Market by Platform 48
6.1 Market Overview by Platform 48
6.2 Mobile VR 50
6.3 Console VR 51
6.4 PC VR 52

7 Segmentation of Asia Pacific Market by Industry Vertical 53
7.1 Market Overview by Industry Vertical 53
7.2 Gaming 56
7.3 Entertainment & Media 57
7.4 Aerospace & Defense 58
7.5 Healthcare 59
7.6 Education 60
7.7 Automotive 61
7.8 Retail & Marketing 62
7.9 Other Verticals 63

8 Segmentation of Asia Pacific Market by End User 64
8.1 Market Overview by End User 64
8.2 Consumer 66
8.3 Enterprise 67

9 Asia-Pacific Market 2019-2026 by Country 68
9.1 Overview of Asia-Pacific Market 68
9.2 China 71
9.3 Japan 73
9.4 India 76
9.5 Australia 78
9.6 South Korea 80
9.7 Rest of APAC Region 82

10 Competitive Landscape 84
10.1 Overview of Key Vendors 84
10.2 New Product Launch, Partnership, Investment, and M&A 87
10.3 Company Profiles 88
Apple Inc. 88
Atheer, Inc. 90
Cyberglove Systems Inc. 91
EON Reality, Inc. 92
Facebook Inc. 93
Google Inc. 94
Hewlett-Packard Development Company. L.P 95
Leap Motion, Inc. 96
Meta Inc. 97
Microsoft Corporation 98
Nintendo Co., Ltd 99
Oculus VR, LLC 100
Qualcomm Technologies, Inc. 101
Samsung Electronics Co. Ltd 102
Sixense Entertainment, Inc 103
Sony Corporation 104
Total Immersion, Inc. 105
Virtuix 106
Zappar Ltd 107

11 Investing in Asia Pacific Market: Risk Assessment and Management 108
11.1 Risk Evaluation of Asia Pacific Market 108
11.2 Critical Success Factors (CSFs) 111
Related Reports and Products 114



List of Figures




Figure 1. Research Method Flow Chart 10
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 13
Figure 3. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 15
Figure 4. Asia Pacific Virtual Reality Market, 2019-2026, $ mn 18
Figure 5. Primary Drivers and Impact Factors of Asia Pacific Virtual Reality Market 19
Figure 6. Primary Restraints and Impact Factors of Asia Pacific Virtual Reality Market 22
Figure 7. Porter’s Fiver Forces Analysis of Asia Pacific Virtual Reality Market 28
Figure 8. Breakdown of Asia Pacific Virtual Reality Market by Component, 2019-2026, % of Revenue 32
Figure 9. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Component, Value ($ mn) and Share (%) 33
Figure 10. Asia Pacific Virtual Reality Market: Hardware, 2015-2026, $ mn 34
Figure 11. Asia Pacific Virtual Reality Market: Software, 2015-2026, $ mn 36
Figure 12. Breakdown of Asia Pacific Virtual Reality Market by Technology, 2019-2026, % of Revenue 38
Figure 13. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Technology, Value ($ mn) and Share (%) 39
Figure 14. Asia Pacific Virtual Reality Market: Nonimmersive Technology, 2015-2026, $ mn 40
Figure 15. Asia Pacific Virtual Reality Market: Semi-Immersive Technology, 2015-2026, $ mn 41
Figure 16. Asia Pacific Virtual Reality Market: Fully Immersive Technology, 2015-2026, $ mn 42
Figure 17. Breakdown of Asia Pacific Virtual Reality Market by Device, 2019-2026, % of Revenue 43
Figure 18. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Device, Value ($ mn) and Share (%) 44
Figure 19. Asia Pacific Virtual Reality Market: Head-Mounted Display (HMD), 2015-2026, $ mn 45
Figure 20. Asia Pacific Virtual Reality Market: Gesture-Tracking Device, 2015-2026, $ mn 46
Figure 21. Asia Pacific Virtual Reality Market: Projector & Display Wall, 2015-2026, $ mn 47
Figure 22. Breakdown of Asia Pacific Virtual Reality Market by Platform, 2019-2026, % of Revenue 48
Figure 23. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Platform, Value ($ mn) and Share (%) 49
Figure 24. Asia Pacific Virtual Reality Market: Mobile VR, 2015-2026, $ mn 50
Figure 25. Asia Pacific Virtual Reality Market: Console VR, 2015-2026, $ mn 51
Figure 26. Asia Pacific Virtual Reality Market: PC VR, 2015-2026, $ mn 52
Figure 27. Breakdown of Asia Pacific Virtual Reality Market by Industry Vertical, 2019-2026, % of Revenue 53
Figure 28. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Industry Vertical, Value ($ mn) and Share (%) 54
Figure 29. Asia Pacific Virtual Reality Market: Gaming, 2015-2026, $ mn 56
Figure 30. Asia Pacific Virtual Reality Market: Entertainment & Media, 2015-2026, $ mn 57
Figure 31. Asia Pacific Virtual Reality Market: Aerospace & Defense, 2015-2026, $ mn 58
Figure 32. Asia Pacific Virtual Reality Market: Healthcare, 2015-2026, $ mn 59
Figure 33. Asia Pacific Virtual Reality Market: Education, 2015-2026, $ mn 60
Figure 34. Asia Pacific Virtual Reality Market: Automotive, 2015-2026, $ mn 61
Figure 35. Asia Pacific Virtual Reality Market: Retail & Marketing, 2015-2026, $ mn 62
Figure 36. Asia Pacific Virtual Reality Market: Other Verticals, 2015-2026, $ mn 63
Figure 37. Breakdown of Asia Pacific Virtual Reality Market by End User, 2019-2026, % of Revenue 64
Figure 38. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by End User, Value ($ mn) and Share (%) 65
Figure 39. Asia Pacific Virtual Reality Market: Consumer, 2015-2026, $ mn 66
Figure 40. Asia Pacific Virtual Reality Market: Enterprise, 2015-2026, $ mn 67
Figure 41. Breakdown of APAC Virtual Reality Market by Country, 2019 and 2026, % of Revenue 69
Figure 42. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%) 70
Figure 43. Virtual Reality Market in China, 2015-2026, $ mn 71
Figure 44. Virtual Reality Market in Japan, 2015-2026, $ mn 74
Figure 45. Virtual Reality Market in India, 2015-2026, $ mn 76
Figure 46. Virtual Reality Market in Australia, 2015-2026, $ mn 78
Figure 47. Virtual Reality Market in South Korea, 2015-2026, $ mn 80
Figure 48. Virtual Reality Market in Rest of APAC, 2015-2026, $ mn 82
Figure 49. Growth Stage of Asia Pacific Virtual Reality Industry over the Forecast Period 84

 

List of Tables




Table 1. Snapshot of Asia Pacific Virtual Reality Market, 2019-2026 16
Table 2. Main Product Trends and Market Opportunities in Asia Pacific Virtual Reality Market 25
Table 3. Asia Pacific Virtual Reality Market by Component, 2015-2026, $ mn 32
Table 4. Asia Pacific Virtual Reality Market: Hardware by Type, 2015-2026, $ mn 35
Table 5. Asia Pacific Virtual Reality Market: Software by Type, 2015-2026, $ mn 37
Table 6. Asia Pacific Virtual Reality Market by Technology, 2015-2026, $ mn 38
Table 7. Asia Pacific Virtual Reality Market by Device, 2015-2026, $ mn 43
Table 8. Asia Pacific Virtual Reality Market by Platform, 2015-2026, $ mn 48
Table 9. Asia Pacific Virtual Reality Market by Industry Vertical, 2015-2026, $ mn 53
Table 10. Asia Pacific Virtual Reality Market by End User, 2015-2026, $ mn 64
Table 11. Asia Pacific Virtual Reality Market: Enterprise by Size, 2015-2026, $ mn 67
Table 12. APAC Virtual Reality Market by Country, 2015-2026, $ mn 69
Table 13. China Virtual Reality Market by Technology, 2015-2026, $ mn 72
Table 14. China Virtual Reality Market by Device, 2015-2026, $ mn 72
Table 15. China Virtual Reality Market by Industry Vertical, 2015-2026, $ mn 72
Table 16. Japan Virtual Reality Market by Technology, 2015-2026, $ mn 75
Table 17. Japan Virtual Reality Market by Device, 2015-2026, $ mn 75
Table 18. Japan Virtual Reality Market by Industry Vertical, 2015-2026, $ mn 75
Table 19. India Virtual Reality Market by Technology, 2015-2026, $ mn 77
Table 20. India Virtual Reality Market by Device, 2015-2026, $ mn 77
Table 21. India Virtual Reality Market by Industry Vertical, 2015-2026, $ mn 77
Table 22. Australia Virtual Reality Market by Technology, 2015-2026, $ mn 79
Table 23. Australia Virtual Reality Market by Device, 2015-2026, $ mn 79
Table 24. Australia Virtual Reality Market by Industry Vertical, 2015-2026, $ mn 79
Table 25. South Korea Virtual Reality Market by Technology, 2015-2026, $ mn 81
Table 26. South Korea Virtual Reality Market by Device, 2015-2026, $ mn 81
Table 27. South Korea Virtual Reality Market by Industry Vertical, 2015-2026, $ mn 81
Table 28. Virtual Reality Market in Rest of APAC by Country, 2015-2026, $ mn 83
Table 29. Apple Inc.: Company Snapshot 88
Table 30. Apple Inc.: Business Segmentation 88
Table 31. Apple Inc.: Product Portfolio 89
Table 32. Apple Inc.: Revenue, 2015-2018, $ mn 89
Table 33. Apple Inc.: Recent Developments 89
Table 34. Risk Evaluation for Investing in Asia Pacific Market, 2019-2026 109
Table 35. Critical Success Factors and Key Takeaways 112