Table of Content


1 INTRODUCTION
1.1 Study Deliverables
1.2 Study Assumptions
1.3 Scope of the Study


2 RESEARCH METHODOLOGY


3 EXECUTIVE SUMMARY


4 MARKET DYNAMICS
4.1 Market Overview
4.2 Introduction to Market Drivers and Restraints
4.3 Market Drivers
4.3.1 Rise in the Importance of Laser-Based 3D Projectors
4.3.2 Adoption of Digitalization in Education Sector
4.4 Market Restraints
4.4.1 LED Screens as Substitutes to Projectors
4.5 Value Chain Analysis
4.6 Industry Attractiveness - Porter’s Five Force Analysis
4.6.1 Threat of New Entrants
4.6.2 Bargaining Power of Buyers/Consumers
4.6.3 Bargaining Power of Suppliers
4.6.4 Threat of Substitute Products
4.6.5 Intensity of Competitive Rivalry


5 MARKET SEGMENTATION
5.1 By Types
5.1.1 Full HD 3D
5.1.2 PC 3D Ready
5.2 By End-User
5.2.1 Cinema
5.2.2 Education
5.2.3 Home Theatre & Gaming
5.2.4 Other End-Users
5.3 Geography
5.3.1 North America
5.3.2 Europe
5.3.3 Asia-Pacific
5.3.4 Latin America
5.3.5 Middle East & Africa


6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 Sony Corporation
6.1.2 Optoma Corporation (Coretronic Corporation)
6.1.3 Seiko Epson Corporation
6.1.4 Barco NV
6.1.5 Vivitek Corporation
6.1.6 BenQ Corporation (Qisda Corporation)
6.1.7 Panasonic Corporation
6.1.8 NEC Display Solutions
6.1.9 Christie Digital (Ushio, Inc.)
6.1.10 ViewSonic Corporation
6.1.11 InFocus Corporation


7 INVESTMENT ANALYSIS


8 MARKET OPPORTUNITIES AND FUTURE TRENDS