Table of Content
1 INTRODUCTION
1.1 Study Assumptions
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET DYNAMICS
4.1 Market Overview
4.2 Market Drivers
4.2.1 Growing Need for High Bandwidth With Ultra-Low Latency Over IP Multimedia Subsystem (IMS)
4.2.2 Increasing Application of IoT & Immersive Technology Services Among End-user Industries
4.3 Market Restraints
4.3.1 High Infrastructure Setup Cost During the Initial Rollout Phase
4.3.2 Lack of User Handheld Devices Compatible to 5 GNR Infrastructure
4.4 Industry Attractiveness - Porter’s Five Force Analysis
4.4.1 Threat of New Entrants
4.4.2 Bargaining Power of Buyers/Consumers
4.4.3 Bargaining Power of Suppliers
4.4.4 Threat of Substitute Products
4.4.5 Intensity of Competitive Rivalry
4.5 Technology Snapshot
5 MARKET SEGMENTATION
5.1 By Service Deployment
5.1.1 Cloud-based
5.1.2 On-premise
5.2 By End-user Industry
5.2.1 IT & Telecommunication
5.2.2 Retail (Digital Ecommerce)
5.2.3 BFSI
5.2.4 Transportation
5.2.5 Media & Entertainment
5.2.6 Other End-user Industries
5.3 Geography
5.3.1 North America
5.3.2 Europe
5.3.3 Asia-Pacific
5.3.4 Rest of the World
6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 Huawei Technologies Co. Ltd.
6.1.2 MACOM Technology Solutions Inc.
6.1.3 Deutsche Telekom AG
6.1.4 AT&T Inc.
6.1.5 Telefonaktiebolaget LM Ericsson
6.1.6 SK Telecom Co. Ltd.
6.1.7 Nokia Corporation
6.1.8 Marvell?Technology Group Ltd.
6.1.9 Fujitsu Limited
6.1.10 NEC Corporation
7 INVESTMENT ANALYSIS
8 MARKET OPPORTUNITIES AND FUTURE TRENDS