Table of Content


1 INTRODUCTION 18
1.1 STUDY OBJECTIVES 18
1.2 MARKET DEFINITION & SCOPE 18
1.3 INCLUSIONS AND EXCLUSIONS 19
1.4 STUDY SCOPE 19
1.4.1 MARKETS COVERED 19
1.4.2 YEARS CONSIDERED 20
1.5 CURRENCY 20
1.6 LIMITATIONS 20
1.7 STAKEHOLDERS 20

2 RESEARCH METHODOLOGY 21
2.1 RESEARCH DATA 21
2.1.1 SECONDARY DATA 22
2.1.1.1 Major secondary sources 22
2.1.1.2 Key data from secondary sources 23
2.1.2 PRIMARY DATA 23
2.1.2.1 Key data from primary sources 23
2.1.2.2 Breakdown of primaries 24
2.1.3 SECONDARY AND PRIMARY RESEARCH 25
2.1.3.1 Key industry insights 25
2.2 MARKET SIZE ESTIMATION 26
2.2.1 BOTTOM-UP APPROACH 26
2.2.2 TOP-DOWN APPROACH 26
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 27
2.4 RESEARCH ASSUMPTIONS 28

3 EXECUTIVE SUMMARY 29

4 PREMIUM INSIGHTS 33
4.1 ATTRACTIVE OPPORTUNITIES IN CLOUD GAMING MARKET 33
4.2 CLOUD GAMING MARKET, BY OFFERING 33
4.3 CLOUD GAMING MARKET, BY DEVICE TYPE 34
4.4 CLOUD GAMING MARKET, BY SOLUTION TYPE 34
4.5 CLOUD GAMING MARKET, BY GAMER TYPE 35
4.6 CLOUD GAMING MARKET, BY GEOGRAPHY 35

5 MARKET OVERVIEW 36
5.1 INTRODUCTION 36
5.2 MARKET DYNAMICS 36
5.2.1 DRIVERS 37
5.2.1.1 Commercialization of 5G technology 37
5.2.1.2 Rise in number of gamers 38
5.2.1.3 Upsurge in immersive and competitive gaming on mobile devices 38
5.2.1.4 Increase in number of internet users 38
5.2.2 RESTRAINTS 39
5.2.2.1 Multiplayer cloud gaming server allocation issues 39
5.2.3 OPPORTUNITIES 40
5.2.3.1 Increased popularity of cloud gaming in multiplayer scenarios 40
5.2.3.2 Greater utilization of cloud gamification 40
5.2.3.3 Improved cross-platform gaming experience 41
5.2.4 CHALLENGES 41
5.2.4.1 Limited awareness regarding cloud gaming platforms 41
5.2.4.2 Fluctuating internet speed in developing countries 41
5.3 CLOUD GAMING USE CASES 42
5.3.1 5G 42
5.3.2 AR/VR 42
5.4 VALUE CHAIN ANALYSIS 43

6 CLOUD GAMING MARKET, BY OFFERING 44
6.1 INTRODUCTION 45
6.2 INFRASTRUCTURE 46
6.2.1 COMPUTE 48
6.2.1.1 GPUs are essential for ultra-low-latency and streaming
of most demanding games 48
6.2.2 MEMORY 49
6.2.2.1 Advantages such as high density with simplistic architecture,
low latency, and high performance have made DRAM core
memory technology 49
6.2.3 STORAGE 50
6.2.3.1 Low power consumption makes SSDs ideal for data center storage 50
6.3 GAMING PLATFORM SERVICES 50
6.3.1 CONTENT SERVICES 54
6.3.1.1 Content services are cloud streaming services that connect users
to powerful gaming servers 54
6.3.2 PC SERVICES 54
6.3.2.1 PC services enable streaming of fully-featured virtual gaming
PC to users’ device 54

7 CLOUD GAMING MARKET, BY DEVICE TYPE 55
7.1 INTRODUCTION 56
7.2 SMARTPHONES 57
7.2.1 WITH RAPID RISE IN MOBILE GAMING, CLOUD GAMING IS EXPECTED TO ATTAIN SIGNIFICANT MARKET TRACTION IN COMING YEARS 57
7.3 TABLETS 59
7.3.1 OWING TO BETTER COMPUTING POWER CAPABILITIES, TABLETS OFFER ENHANCED GAMING EXPERIENCE THAN OTHER DEVICES 59
7.4 GAMING CONSOLES 60
7.4.1 GAMING CONSOLE RENDERS FAVOURABLE OPPORTUNITIES TO CLOUD GAMING PROVIDERS BY ENHANCING THEIR PRODUCT CAPABILITIES 60
7.5 PERSONAL COMPUTERS & LAPTOPS 62
7.5.1 GAMERS PREFER PERSONAL COMPUTERS OR LAPTOPS TO EXPLORE
CLOUD GAMING AS THEY OFFER IMMERSIVE GAMING 62
7.6 SMART TELEVISIONS 63
7.6.1 SMART TELEVISION MANUFACTURERS ARE CONSTANTLY UPGRADING TO IMPROVE PRODUCT FEATURES FOR CLOUD GAMING 63
7.7 HEAD-MOUNTED DISPLAYS 65
7.7.1 AR & VR DEVICES ARE RAPIDLY BEING ADOPTED IN GAMING LANDSCAPE TO EXPERIENCE IMMERSIVE GAMING EXPERIENCES 65

8 CLOUD GAMING MARKET, BY SOLUTION TYPE 67
8.1 INTRODUCTION 68
8.2 VIDEO STREAMING 69
8.2.1 VIDEO STREAMING ELIMINATES REQUIREMENT FOR ANY
ADDITIONAL HARDWARE DEVICES 69
8.3 FILE STREAMING 72
8.3.1 FILE STREAMING ENABLES DOWNLOADING OF GAME CONTENT
IN FORM OF BITS 72

9 CLOUD GAMING MARKET, BY GAMER TYPE 77
9.1 INTRODUCTION 78
9.2 CASUAL GAMERS 78
9.2.1 CASUAL GAMERS ACTIVELY SEEK FREE OF CHARGE GAMES 78
9.3 AVID GAMERS 79
9.3.1 AVID GAMERS ARE REGULAR PLAYERS, BUT NOT PROFESSIONALS 79
9.4 HARDCORE GAMERS 80
9.4.1 HARDCORE GAMERS TEND TO INVEST LOT OF TIME AND MONEY IN GAMING 80

10 GEOGRAPHIC ANALYSIS 82
10.1 INTRODUCTION 83
10.2 NORTH AMERICA 84
10.2.1 US 86
10.2.1.1 Video game companies based in US are making efforts to
ensure uninterrupted video game streaming to users 86
10.2.2 CANADA 87
10.2.2.1 Growth of gaming market is expected to boost cloud gaming market growth in Canada 87
10.2.3 MEXICO 88
10.2.3.1 Mexico is expected to witness highest growth rate in
cloud gaming market in North America 88
10.3 EUROPE 90
10.3.1 GERMANY 93
10.3.1.1 Cloud gaming market in Germany is expected to gain significant traction in 2020 owing to blend of moderate costs and supreme infrastructure of games 93
10.3.2 UK 94
10.3.2.1 UK is internationally prominent start-up hub for innovative games and entrepreneurial developers 94
10.3.3 FRANCE 95
10.3.3.1 France is highly competitive market as it is coming up with varied start-ups for cloud gaming 95
10.3.4 ITALY 96
10.3.4.1 Italian cloud gaming market is expected be propelled by heavy investments in establishing high-speed and robust networks 96
10.3.5 REST OF EUROPE 97
10.3.5.1 Spain and Sweden have captured huge market share and created immersive gaming experiences for players worldwide 97
10.4 APAC 98
10.4.1 CHINA 100
10.4.1.1 China is expected to witness highest CAGR in coming years 100
10.4.2 JAPAN 101
10.4.2.1 Japan held largest market size of cloud gaming in 2019 101
10.4.3 SOUTH KOREA 102
10.4.3.1 Commercialization of 5G is expected to boost cloud gaming market in South Korea 102
10.4.4 AUSTRALIA 103
10.4.4.1 Australia is an early adopter of cloud gaming 103
10.4.5 REST OF APAC 104
10.4.5.1 Gaming market is propelled by rising younger population, higher disposable incomes, and increasing number of smartphone users 104
10.5 ROW 106
10.5.1 MIDDLE EAST & AFRICA 108
10.5.1.1 Middle East & Africa have high potential of adopting cloud gaming 108
10.5.2 SOUTH AMERICA 109
10.5.2.1 Rise in number of smartphones is expected to fuel growth of
cloud gaming market 109

11 COMPETITIVE LANDSCAPE 111
11.1 OVERVIEW 111
11.2 MARKET RANKING ANALYSIS, 2019 112
11.3 COMPETITIVE LEADERSHIP MAPPING 114
11.3.1 VISIONARY LEADERS 114
11.3.2 INNOVATORS 114
11.3.3 DYNAMIC DIFFERENTIATORS 114
11.3.4 EMERGING COMPANIES 114
11.4 STRENGTH OF PRODUCT PORTFOLIO (25 COMPANIES) 116
11.5 BUSINESS STRATEGY EXCELLENCE (25 COMPANIES) 117
11.6 COMPETITIVE SITUATION AND TRENDS 118
11.6.1 PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS 119
11.6.2 PRODUCT LAUNCHES 120
11.6.3 EXPANSIONS 120
11.6.4 ACQUISITIONS 121
12 COMPANY PROFILES 122
12.1 KEY PLAYERS 122
(Business Overview, Products/Solutions/Services Offered, Recent Developments, SWOT Analysis, and MnM View)*
12.1.1 NVIDIA 122
12.1.2 INTEL CORPORATION 127
12.1.3 GOOGLE 132
12.1.4 MICROSOFT 134
12.1.5 AMAZON 138
12.1.6 ADVANCED MICRO DEVICES 141
12.1.7 SONY 144
12.1.8 IBM 146
12.1.9 TENCENT 148
12.1.10 ALIBABA 150
* Business Overview, Products/Solutions/Services Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.
12.2 RIGHT-TO-WIN 153
12.3 OTHER KEY PLAYERS 154
12.3.1 BLADE 154
12.3.2 BLACKNUT 154
12.3.3 PAPERSPACE 155
12.3.4 VORTEX 155
12.3.5 PLAYGIGA 156
12.3.6 ACTIVISION 156
12.3.7 UBITUS 157
12.3.8 PLAYKEY 157
12.3.9 LOUDPLAY 158
12.3.10 ELECTRONIC ARTS 158
12.3.11 HATCH ENTERTAINMENT 159
12.3.12 JUMP GAMING 159
13 APPENDIX 160
13.1 DISCUSSION GUIDE 160
13.2 KNOWLEDGE STORE 163
13.3 AVAILABLE CUSTOMIZATIONS 165
13.4 RELATED REPORT 165
13.5 AUTHOR DETAILS 166



List of Figures




FIGURE 1 CLOUD GAMING MARKET SEGMENTATION 19
FIGURE 2 CLOUD GAMING MARKET: RESEARCH DESIGN 21
FIGURE 3 CLOUD GAMING MARKET: BOTTOM-UP APPROACH 26
FIGURE 4 CLOUD GAMING MARKET: TOP-DOWN APPROACH 27
FIGURE 5 DATA TRIANGULATION 27
FIGURE 6 CLOUD GAMING MARKET, BY OFFERING, 2019 VS. 2024 (USD MILLION) 30
FIGURE 7 CLOUD GAMING MARKET, BY DEVICE TYPE, 2019 VS. 2024 (USD MILLION) 30
FIGURE 8 CLOUD GAMING MARKET, BY SOLUTION TYPE, 2019 VS. 2024 (USD MILLION) 31
FIGURE 9 CLOUD GAMING MARKET, BY GAMER TYPE, 2019 VS. 2024 (USD MILLION) 31
FIGURE 10 CLOUD GAMING MARKET IN APAC TO GROW AT HIGHEST CAGR
DURING FORECAST PERIOD 32
FIGURE 11 COMMERCIALIZATION OF 5G TO DRIVE GROWTH OF CLOUD GAMING MARKET 33
FIGURE 12 GAMING PLATFORM SERVICES TO ACCOUNT FOR LARGER MARKET SIZE OF
CLOUD GAMING IN 2019 33
FIGURE 13 MARKET FOR SMARTPHONES IS EXPECTED TO WITNESS HIGHEST CAGR
DURING FORECAST PERIOD 34
FIGURE 14 CLOUD GAMING MARKET FOR VIDEO STREAMING TO HOLD LARGER SIZE IN 2019 34
FIGURE 15 CLOUD GAMING MARKET FOR CASUAL GAMERS TO WITNESS HIGHEST GROWTH DURING FORECAST PERIOD 35
FIGURE 16 CLOUD GAMING MARKET IN CHINA TO WITNESS HIGHEST CAGR
DURING FORECAST PERIOD 35
FIGURE 17 CLOUD GAMING MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES AND CHALLENGES 36
FIGURE 18 CLOUD GAMING MARKET DRIVERS AND THEIR IMPACT 37
FIGURE 19 INTERNET USERS TRAFFIC, 2010–2017 39
FIGURE 20 CLOUD GAMING MARKET RESTRAINT AND ITS IMPACT 39
FIGURE 21 CLOUD GAMING MARKET OPPORTUNITIES AND THEIR IMPACT 40
FIGURE 22 CLOUD GAMING MARKET CHALLENGES AND THEIR IMPACT 41
FIGURE 23 CLOUD GAMING MARKET, BY OFFERING 45
FIGURE 24 APAC IS EXPECTED TO ACCOUNT FOR LARGEST MARKET SIZE OF
CLOUD GAMING PLATFORM SERVICES IN 2019 52
FIGURE 25 CLOUD GAMING MARKET, BY DEVICE TYPE 56
FIGURE 26 VIDEO STREAMING TO WITNESS HIGHER GROWTH IN CLOUD GAMING MARKET FOR GAMING CONSOLES DURING FORECAST PERIOD 61
FIGURE 27 APAC TO HOLD LARGEST SIZE OF CLOUD GAMING MARKET FOR
SMART TELEVISIONS IN 2024 64
FIGURE 28 CLOUD GAMING MARKET, BY SOLUTION TYPE 68
FIGURE 29 MARKET FOR GAMING PLATFORM SERVICES TO WITNESS HIGHER CAGR
DURING FORECAST PERIOD 73
FIGURE 30 CLOUD GAMING MARKET, BY GAMER TYPE 78
FIGURE 31 APAC IS EXPECTED TO LEAD CLOUD GAMING MARKET FOR
HARDCORE GAMERS IN COMING YEARS 80
FIGURE 32 CHINA IS EXPECTED TO WITNESS HIGHEST CAGR IN COMING YEARS 83
FIGURE 33 NORTH AMERICA: SNAPSHOT OF CLOUD GAMING MARKET 84
FIGURE 34 EUROPE: SNAPSHOT OF CLOUD GAMING MARKET 90
FIGURE 35 APAC: SNAPSHOT OF CLOUD GAMING MARKET 98
FIGURE 36 ROW: SNAPSHOT OF CLOUD GAMING MARKET 106
FIGURE 37 COMPANIES ADOPTED PRODUCT LAUNCHES AND PARTNERSHIPS & ACQUISITIONS AS KEY GROWTH STRATEGIES FROM 2018 TO 2019 111
FIGURE 38 RANKING OF KEY PLAYERS IN CLOUD GAMING MARKET, 2019 112
FIGURE 39 CLOUD GAMING MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018 115
FIGURE 40 MARKET EVALUATION FRAMEWORK: EXPANSIONS, PARTNERSHIPS AND ACQUISITIONS HAVE FUELED GROWTH OF CLOUD GAMING MARKET
FROM 2018 TO 2019 118
FIGURE 41 NVIDIA: COMPANY SNAPSHOT 123
FIGURE 42 INTEL CORPORATION: COMPANY SNAPSHOT 127
FIGURE 43 GOOGLE: COMPANY SNAPSHOT 132
FIGURE 44 MICROSOFT: COMPANY SNAPSHOT 134
FIGURE 45 AMAZON: COMPANY SNAPSHOT 138
FIGURE 46 ADVANCED MICRO DEVICES (AMD): COMPANY SNAPSHOT 141
FIGURE 47 SONY: COMPANY SNAPSHOT 144
FIGURE 48 IBM: COMPANY SNAPSHOT 146
FIGURE 49 TENCENT: COMPANY SNAPSHOT 148
FIGURE 50 ALIBABA: COMPANY SNAPSHOT 150

 

List of Tables




TABLE 1 CLOUD GAMING MARKET, BY OFFERING, 2017–2024 (USD MILLION) 45
TABLE 2 CLOUD GAMING INFRASTRUCTURE MARKET, BY TYPE, 2017–2024 (USD MILLION) 46
TABLE 3 CLOUD GAMING INFRASTRUCTURE MARKET, BY SOLUTION TYPE 2017–2024 (USD MILLION) 46
TABLE 4 CLOUD GAMING INFRASTRUCTURE MARKET, BY REGION 2017–2024 (USD MILLION) 47
TABLE 5 CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND) 47
TABLE 6 CLOUD GAMING INFRASTRUCTURE MARKET IN EUROPE, BY COUNTRY 2017–2024 (USD THOUSAND) 47
TABLE 7 CLOUD GAMING INFRASTRUCTURE MARKET IN APAC, BY COUNTRY 2017–2024 (USD THOUSAND) 48
TABLE 8 CLOUD GAMING INFRASTRUCTURE MARKET IN ROW, BY REGION 2017–2024 (USD THOUSAND) 48
TABLE 9 CLOUD GAMING PLATFORM SERVICES MARKET, BY TYPE 2017–2024 (USD MILLION) 50
TABLE 10 CLOUD GAMING PLATFORM SERVICES MARKET, BY SOLUTION TYPE 2017–2024 (USD MILLION) 51
TABLE 11 CLOUD GAMING PLATFORM SERVICES MARKET, BY REGION 2017–2024 (USD MILLION) 51
TABLE 12 CLOUD GAMING PLATFORM SERVICES MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND) 52
TABLE 13 CLOUD GAMING PLATFORM SERVICES MARKET IN EUROPE, BY COUNTRY 2017–2024 (USD THOUSAND) 53
TABLE 14 CLOUD GAMING PLATFORM SERVICES MARKET IN APAC, BY COUNTRY 2017–2024 (USD THOUSAND) 53
TABLE 15 CLOUD GAMING PLATFORM SERVICES MARKET IN ROW, BY REGION 2017–2024 (USD THOUSAND) 53
TABLE 16 CLOUD GAMING MARKET, BY DEVICE TYPE, 2017–2024 (USD MILLION) 57
TABLE 17 CLOUD GAMING MARKET FOR SMARTPHONES, BY REGION 2017–2024 (USD MILLION) 58
TABLE 18 CLOUD GAMING MARKET FOR SMARTPHONES, BY SOLUTION TYPE 2017–2024 (USD MILLION) 58
TABLE 19 CLOUD GAMING MARKET FOR SMARTPHONES, BY GAMER TYPE 2017–2024 (USD MILLION) 58
TABLE 20 CLOUD GAMING MARKET FOR TABLETS, BY REGION 2017–2024 (USD THOUSAND) 59
TABLE 21 CLOUD GAMING MARKET FOR TABLETS, BY SOLUTION TYPE 2017–2024 (USD MILLION) 59
TABLE 22 CLOUD GAMING MARKET FOR TABLETS, BY GAMER TYPE 2017–2024 (USD MILLION) 60
TABLE 23 CLOUD GAMING MARKET FOR GAMING CONSOLES, BY REGION 2017–2024 (USD MILLION) 60
TABLE 24 CLOUD GAMING MARKET FOR GAMING CONSOLES, BY SOLUTION TYPE 2017–2024 (USD MILLION) 61
TABLE 25 CLOUD GAMING MARKET FOR GAMING CONSOLES, BY GAMER TYPE 2017–2024 (USD MILLION) 61
TABLE 26 CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2017–2024 (USD MILLION) 62
TABLE 27 CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS BY SOLUTION TYPE, 2017–2024 (USD MILLION) 63
TABLE 28 CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS BY GAMER TYPE, 2017–2024 (USD MILLION) 63
TABLE 29 CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY REGION 2017–2024 (USD THOUSAND) 64
TABLE 30 CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 64
TABLE 31 CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY GAMER TYPE 2017–2024 (USD THOUSAND) 65
TABLE 32 CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY REGION 2017–2024 (USD THOUSAND) 66
TABLE 33 CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND) 66
TABLE 34 CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY GAMER TYPE, 2017–2024 (USD THOUSAND) 66
TABLE 35 CLOUD GAMING MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 68
TABLE 36 CLOUD GAMING MARKET FOR VIDEO STREAMING, BY OFFERING 2017–2024 (USD MILLION) 69
TABLE 37 CLOUD GAMING MARKET FOR VIDEO STREAMING, BY DEVICE TYPE 2017–2024 (USD THOUSAND) 69
TABLE 38 CLOUD GAMING MARKET FOR VIDEO STREAMING, BY REGION 2017–2024 (USD MILLION) 70
TABLE 39 CLOUD GAMING MARKET FOR VIDEO STREAMING IN NORTH AMERICA BY COUNTRY, 2017–2024 (USD THOUSAND) 70
TABLE 40 CLOUD GAMING MARKET FOR VIDEO STREAMING IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND) 71
TABLE 41 CLOUD GAMING MARKET FOR VIDEO STREAMING IN APAC, BY COUNTRY 2017–2024 (USD THOUSAND) 71
TABLE 42 CLOUD GAMING MARKET FOR VIDEO STREAMING IN ROW, BY REGION 2017–2024 (USD THOUSAND) 72
TABLE 43 CLOUD GAMING MARKET FOR FILE STREAMING, BY OFFERING 2017–2024 (USD MILLION) 73
TABLE 44 CLOUD GAMING MARKET FOR FILE STREAMING, BY DEVICE TYPE 2017–2024 (USD THOUSAND) 74
TABLE 45 CLOUD GAMING MARKET FOR FILE STREAMING, BY REGION 2017–2024 (USD MILLION) 74
TABLE 46 CLOUD GAMING MARKET FOR FILE STREAMING IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND) 75
TABLE 47 CLOUD GAMING MARKET FOR FILE STREAMING IN EUROPE, BY COUNTRY 2017–2024 (USD THOUSAND) 75
TABLE 48 CLOUD GAMING MARKET FOR FILE STREAMING IN APAC, BY COUNTRY 2017–2024 (USD THOUSAND) 75
TABLE 49 CLOUD GAMING MARKET FOR FILE STREAMING IN ROW, BY REGION 2017–2024 (USD THOUSAND) 76
TABLE 50 CLOUD GAMING MARKET, BY GAMER TYPE, 2017–2024 (USD MILLION) 78
TABLE 51 CLOUD GAMING MARKET FOR CASUAL GAMERS, BY REGION 2017–2024 (USD MILLION) 79
TABLE 52 CLOUD GAMING MARKET FOR AVID GAMERS, BY REGION 2017–2024 (USD MILLION) 79
TABLE 53 CLOUD GAMING MARKET FOR HARDCORE GAMERS, BY REGION 2017–2024 (USD THOUSAND) 80
TABLE 54 CLOUD GAMING MARKET, BY REGION, 2017–2024 (USD MILLION) 83
TABLE 55 CLOUD GAMING MARKET IN NORTH AMERICA, BY COUNTRY 2017–2024 (USD MILLION) 85
TABLE 56 CLOUD GAMING MARKET IN NORTH AMERICA, BY OFFERING 2017–2024 (USD MILLION) 85
TABLE 57 CLOUD GAMING MARKET IN NORTH AMERICA, BY DEVICE TYPE 2017–2024 (USD THOUSAND) 85
TABLE 58 CLOUD GAMING MARKET IN NORTH AMERICA, BY SOLUTION TYPE 2017–2024 (USD MILLION) 86
TABLE 59 CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY GAMER TYPE, 2017–2024 (USD MILLION) 86
TABLE 60 CLOUD GAMING MARKET IN US, BY OFFERING, 2017–2024 (USD MILLION) 87
TABLE 61 CLOUD GAMING MARKET IN US, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 87
TABLE 62 CLOUD GAMING MARKET IN CANADA, BY OFFERING 2017–2024 (USD THOUSAND) 88
TABLE 63 CLOUD GAMING MARKET IN CANADA, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 88
TABLE 64 CLOUD GAMING MARKET IN MEXICO, BY OFFERING, 2017–2024 (USD THOUSAND) 88
TABLE 65 CLOUD GAMING MARKET IN MEXICO, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 89
TABLE 66 CLOUD GAMING MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD MILLION) 91
TABLE 67 CLOUD GAMING MARKET IN EUROPE, BY OFFERING, 2017–2024 (USD MILLION) 91
TABLE 68 CLOUD GAMING MARKET IN EUROPE, BY DEVICE TYPE 2017–2024 (USD THOUSAND) 92
TABLE 69 CLOUD GAMING MARKET IN EUROPE, BY SOLUTION TYPE 2017–2024 (USD MILLION) 92
TABLE 70 CLOUD GAMING MARKET IN EUROPE, BY GAMER TYPE 2017–2024 (USD MILLION) 92
TABLE 71 CLOUD GAMING MARKET IN GERMANY, BY OFFERING, 2017–2024 (USD MILLION) 93
TABLE 72 CLOUD GAMING MARKET IN GERMANY, BY SOLUTION TYPE 2017–2024 (USD MILLION) 93
TABLE 73 CLOUD GAMING MARKET IN UK, BY OFFERING, 2017–2024 (USD MILLION) 94
TABLE 74 CLOUD GAMING MARKET IN UK, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 94
TABLE 75 CLOUD GAMING MARKET IN FRANCE, BY OFFERING, 2017–2024 (USD MILLION) 95
TABLE 76 CLOUD GAMING MARKET IN FRANCE, BY SOLUTION TYPE 2017–2024 (USD MILLION) 95
TABLE 77 CLOUD GAMING MARKET IN ITALY, BY OFFERING, 2017–2024 (USD THOUSAND) 96
TABLE 78 CLOUD GAMING MARKET IN ITALY, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 96
TABLE 79 CLOUD GAMING MARKET IN REST OF EUROPE, BY OFFERING 2017–2024 (USD MILLION) 97
TABLE 80 CLOUD GAMING MARKET IN REST OF EUROPE, BY SOLUTION TYPE 2017–2024 (USD MILLION) 97
TABLE 81 CLOUD GAMING MARKET IN APAC, BY COUNTRY, 2017–2024 (USD MILLION) 99
TABLE 82 CLOUD GAMING MARKET IN APAC, BY OFFERING, 2017–2024 (USD MILLION) 99
TABLE 83 CLOUD GAMING MARKET IN APAC, BY DEVICE TYPE, 2017–2024 (USD THOUSAND) 99
TABLE 84 CLOUD GAMING MARKET IN APAC, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 100
TABLE 85 CLOUD GAMING MARKET IN APAC, BY GAMER TYPE, 2017–2024 (USD MILLION) 100
TABLE 86 CLOUD GAMING MARKET IN CHINA, BY OFFERING, 2017–2024 (USD MILLION) 101
TABLE 87 CLOUD GAMING MARKET IN CHINA, BY SOLUTION TYPE 2017–2024 (USD MILLION) 101
TABLE 88 CLOUD GAMING MARKET IN JAPAN, BY OFFERING, 2017–2024 (USD MILLION) 102
TABLE 89 CLOUD GAMING MARKET IN JAPAN, BY SOLUTION TYPE 2017–2024 (USD MILLION) 102
TABLE 90 CLOUD GAMING MARKET IN SOUTH KOREA, BY OFFERING 2017–2024 (USD MILLION) 103
TABLE 91 CLOUD GAMING MARKET IN SOUTH KOREA, BY SOLUTION TYPE 2017–2024 (USD MILLION) 103
TABLE 92 CLOUD GAMING MARKET IN AUSTRALIA, BY OFFERING 2017–2024 (USD THOUSAND) 104
TABLE 93 CLOUD GAMING MARKET IN AUSTRALIA, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 104
TABLE 94 CLOUD GAMING MARKET IN REST OF APAC, BY OFFERING 2017–2024 (USD THOUSAND) 105
TABLE 95 CLOUD GAMING MARKET IN REST OF APAC, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 105
TABLE 96 CLOUD GAMING MARKET IN ROW, BY REGION, 2017–2024 (USD MILLION) 106
TABLE 97 CLOUD GAMING MARKET IN ROW, BY OFFERING, 2017–2024 (USD MILLION) 107
TABLE 98 CLOUD GAMING MARKET IN ROW, BY DEVICE TYPE, 2017–2024 (USD THOUSAND) 107
TABLE 99 CLOUD GAMING MARKET IN ROW, BY SOLUTION TYPE, 2017–2024 (USD MILLION) 108
TABLE 100 CLOUD GAMING MARKET IN ROW, BY GAMER TYPE, 2017–2024 (USD MILLION) 108
TABLE 101 CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY OFFERING 2017–2024 (USD MILLION) 109
TABLE 102 CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY SOLUTION TYPE 2017–2024 (USD MILLION) 109
TABLE 103 CLOUD GAMING MARKET IN SOUTH AMERICA, BY OFFERING 2017–2024 (USD THOUSAND) 110
TABLE 104 CLOUD GAMING MARKET IN SOUTH AMERICA, BY SOLUTION TYPE 2017–2024 (USD THOUSAND) 110
TABLE 105 PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS, 2018–2019 119
TABLE 106 PRODUCT LAUNCHES, 2018–2019 120
TABLE 107 EXPANSIONS, 2018–2019 120
TABLE 108 ACQUISITIONS, 2018–2019 121