Abstract:  Youth and Recreational Sports League Markets are at $24.9 Billion Worldwide, $19.2 Billion in the US in 2019 1 Youth Team, League, and Tournament Sports Executive Summary 23

Youth Team, League, and Tournament Sports Market Driving Forces 23 Six in 10 Children Ages 6-12 Regularly Participate in Team Sports in the U.S. 30

Youth League Sports Market Dynamics 33

Youth League Sports Market Shares 34

Major Segments to Youth Team, League, and Tournament Sports 35

Youth Team, League, and Tournament Sports Market Forecasts 36 1. Youth Team, League, and Tournament Sports:  Market Description and Market Dynamics 38

Youth Team, League, and Tournament: Table of Contents and List of Tables and Figures
 1.1 Participation in Sports Develops Core Values 38 1.1.1 Professional Sports Embrace Youth Development Programs 39
1.1.2 Jr.NBA.com Emphasizes Fundamentals for Youth 40
1.2 Clothing and Apparel a Core Aspect of Youth Sports Market 41 1.2.1 Little League Chose Dick’s Team Sports HQ As Its Tech Provider 42
1.3 Hotels Leverage Vendor Positioning in Youth Sports Markets 43
1.4 Youth Sports League Software Is Highly Specialized 44
1.5 Barriers to Youth Sports Participation 45 1.5.1 Barriers to Youth Sports Participation 46
1.5.2 Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong 48
1.5.3 Developing the Athletic and Human Potential of a Child 49
1.6 Youth Team Web Sites 50 1.6.1 Youth Sports Team Web Presence 54
1.7 Supervising the Money from Youth Team Sports 57
1.8 Youth Sports Software Communications Functions 58 2. Youth Team, League, and Tournament Sports Market Shares and Forecasts 59
2.1 Youth Team, League, and Tournament Sports Market Driving Forces 59 2.1.1 Six in Ten Children Ages 6-12 Regularly Participate in Team Sports in the US 66
2.1.2 Youth League Sports Market Dynamics 69
2.1.3 Innovation Is Core to the Market Growth of Youth Sports Organizations 70
2.1.4 Backyard Sports 70
2.1.5 Movement Toward Travel Teams 70  
2.1.6 Linking to Team Sponsors 72
2.1.7 Youth League Sports Market Growth Development Programs 73
2.1.8 Youth League Sports Software Functions 75
2.1.9 Protecting the Money Collected for a Youth Sports League 76
2.1.10 Team Sports Financial Reporting 77
2.1.11 Youth Team Sports Acquisitions 78
2.1.12 Youth League Sports Apps Model Market Factors 80
2.1.13 Applications 82
2.2 Youth League Sports Market Shares 83
2.2.1 Youth Sports Team, League, and Tournament Software Market 87
2.2.2 Stack Sports 88
2.2.3 Comcast / NBC Universal / SportsEngine 91
2.2.4 Active Network / Active Sports 91
2.2.5 Hudl 91
2.2.6 TeamSnap 92
2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals 93 2.3.1 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee 97
2.3.2 Youth Sports Athletic Footwear, Apparel and Equipment Market Shares 98
2.3.3 Youth Sports Team, League, and Tournament Facilities Consultants Market Shares 102
2.3.4 Youth Sports Team, League, and Tournament Hotels and Motels
Market Shares, Dollars, Worldwide, 2016 103
2.4 Segments of Youth Team, League, and Tournament Sports 104 2.4.1 Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel 107
2.3.2 Youth Sports Team, League, and Tournament Market Segments 109
2.3.3 Youth Sports Team, League, and Tournament Software:  Market 114
2.4 Youth Sports Travel, Field, and Ice Rink 119
2.5 Youth Team, League, and Tournament Sports Market Forecasts 121
2.6 Adult Sports League Participation 125
2.7 Youth League Sports Software Regional Market Analysis 126
2.7.2 U.S. Sports Profile 129
2.7.3 Canada 130
2.8 US Youth Sports Regional Analysis by MSA Region 131
2.9 Youth Team Sites Revenue Model 134 2.9.2 Applications 136
2.10 Youth Sports Vendor Software Pricing 137 2.10.2 Stack Sports 137
2.10.3 TeamSnap 137
2.10.4 Active Network 138
2.10.5 Hudl 138 3 Youth League Sports Product Description 139
3.1 Vendors Build Brand with Significant Well-Targeted Demographics 139
3.1.1 Vendors Address Needs of Different Types of Teams 139
3.1.2 Stack Sports GoalLine 140
3.1.3 Stack Sports Strengths 141
3.1.4 Stack Sports Challenges 142
4 Youth and Recreational League Sports Research and Technology 145
4.1 Payment Gateways 145
4.1.1 Payment Processing Solutions for a League 145
4.1.2 Recommended Merchant Broker Authorize.net Gateway 145
4.2 Responsive Web Design 146
4.2.1 Robust Website Structure 147
4.3 Tournament Types 148
4.3.1 Match Day Types 149
4.4 Season Registration & eSport Configuration 149
4.5 Venue 150
4.6 FE management 150
4.6.1 Extra fields 151
4.7 Artificial Intelligence and Software 151
4.8 Nike Open Source Software 152
5 Youth and Recreational League Sports Software Company Profiles 153
5.1 Youth and Recreational League Sports Software Acquisitions 153
5.2 Global Payments / Active Network 153
5.2.1 Active Network 156
5.2.2 Active Network Global Payments 159
5.2.3 Active Network / Active Sports 163
5.2.4 Active Sports Strengths 164
5.2.5 Active Sports Challenges 164
5.2.6 Active Sports Revenue Model 165
5.3 Agile Sports Technologies / Hudl 165
5.3.1 Hudl 165
5.3.2 Hudl Acquisitions 166
5.3.3 Hudl Financing 167
5.3.4 Hudl Partnership with Nike 168
5.4 Amer Sports / Wilson 170
5.5 Aspen Institute 170
5.6 Athletrax / mysportsort 173
5.7 Bauer 174
5.8 Bear Dev 175
5.9 Catapult 175
5.9.1 Catapult Acquisitions 175
5.9.2 Catapult Customers 176
5.10 Coach Logic 178
5.11 Cogran 179
5.12 Comcast / NBC / Sport Engine 181
5.12.1 Comcast Business 181
5.12.2 NBC Sports Group Purchases Sport Ngin 182
5.12.3 NBC Universal / SportsEngine 183
5.12.4 SportsEngine Culture 185
5.13 Dick’s 185
5.13.1 Dick’s Sporting Goods Revenue 186
5.14 Engage Sports 190
5.15 FiXi Competition Management 192
5.15.1 FiXi Competition Management Revenue Model 192
5.15.2 FiXi Competition Management Features and Functions 193
5.15.3 FiXi Competition Management Customization and League Requirements 194
5.16 HorizonWebRef.com 194
5.16.1 HorizonWebRef.com Revenue Model 195
5.17 InterContinental Hotels Group IHG 196
5.17.1 IHG Strategic Priorities 198
5.17.2 InterContinental Hotels Group IHG's Holiday Inn Express 198
5.17.3 Holiday Inn Express 199
5.18 Jevin 200
5.19 Jonas Software / EZFacility 200
5.19.1 EZFacility Sports Facility & League Software 202
5.19.2 Revenue Model 202
5.19.3 EZFacility Features and Functions 203
5.19.4 EZFacility Target Market 204
5.20 JoomSport 205
5.20.1 JoomSport Revenue Model 206
5.20.2 JoomSport Target Market 207
5.20.3 JoomSport Features 207
5.21 LeagueApps 208
5.21.1 LeagueApps 209
5.21.2 LeagueApps Revenue Model 209
5.21.3 LeagueApps Features and Functions 210
5.21.4 LeagueApps Target Market 210
5.22 LeagueLobster 211
5.23 LeagueRepublic 212
5.23.1 LeagueRepublic Features 212
5.24 Marriott 215
5.25 NBC / SportsEngine 216
5.26 Nike 217
5.26.1 Nike Personal Analytics 219
5.26.2 Nike Partnership with Hudl 219
5.26.3 Nike Revenue 220
5.27 QSTC 220
5.28 RosterBot 221
5.29 SFA  Sports Facilities Advisory & Sports Facilities Management 221
5.29.1 SFA Funding Services 223
5.30 Sideline Sports 224
5.30.1 Sideline Sports XPS Network 225
2.4.2 Sideline Sports XPS Network for Coaches 226
5.30.2 Sideline Sports Tools 226
5.31 SIP 229
5.32 Sixgill 229
5.33 Sportlyzer 230
5.33.1 Sportlyzer Team Management Software 232
5.34 SPay / Stack Sports 234
5.34.1 Stack Sports Brand 237
5.34.2 Stack Pay Payment Platform 240
5.34.3 Stack Sports Acquisitions 241
5.34.4 Stack Sports Built Functionality and User Base Through Acquisition 244
5.34.5 Stack Sports Soccer 246
5.34.6 Stack Sports Goalline 247
5.32.1   Stack Sports / Affinity Sports 247
5.34.7 Affinity Sports Concussion Protocols and Product Positioning 248
5.34.8 Stack Sports GamePlan System 250
5.28 Steel Sports 250
2.28 SwimTopia 252
5.28.1 SwimTopia Summer Swim Teams 252
5.28.2 SwimTopia Summer Swim Leagues 253
5.28.3 SwimTopia Revenue Model 254
5.29 Teamer 254
5.30 TeamSideline.com 255
5.30.1 TeamSideline Features 255
5.30.2 TeamSideline Team Sites 256
5.31 TeamSnap 257
5.31.1 22 Million in 2018, Up from 9 Million in 2015, Use TeamSnap: 262
5.32 Under Armour 267
5.33 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon 267
5.33.1 Vista Equity Partners / STATS 269
5.33.2 Vista Equity Partners Amisco Prozone ("Prozone") 269
5.33.3 Vista Equity Partners Automated Insights 270
5.33.4 Vista Equity Partners The Sports Network (TSN) 270
5.33.5 Vista Equity Partners Bloomberg Sports 270
5.34 VNN Sports 271
5.35 Wooter 272
5.36 YourTeamOnline 272
5.37 Zebra Technologies Sports Solutions 273
5.37.1 Zebra / NFL Partnership 275
5.38 Zuluru 275 5.38.1 Zuluru Revenue Model 276
5.39 Selected List of Youth Sports Software Companies 276
Market Research Study 293
Report Description:  Youth League Sports Software and  
Revenue Models Matter 295