Table of Content
1 Executive Summary
1.1 Synopsis of Key Findings
2 Industry Outlook
2.1 Overview
2.2 Key Industry Trends
3 Market Snapshot
3.1 Total Addressable Market
3.2 Segmented Addressable Market
3.2.1 PEST Analysis
3.2.2 Porter’s Five Force Analysis
3.3 Related Markets
4 Market Characteristics
4.1 Market Evolution
4.1.1 Ecosystem
4.2 Market Trends and Impact
4.3 Value Chain Analysis
4.4 Market Segmentation
4.5 Market Dynamics
4.5.1 Market Drivers
4.5.2 Market Restraints
4.5.3 Market Opportunities
4.5.4 DRO Impact Analysis
5 Gamification Market By Deployment – Market Size and Analysis
5.1 Overview
5.2 On-premises
5.3 Cloud-based
5.4 Hybrid
6 Gamification Market By Enterprise Size – Market Size and Analysis
6.1 Overview
6.2 Small and Medium Enterprises
6.3 Large Enterprises
7 Gamification Market By End-User – Market Size and Analysis
7.1 Overview
7.2 Retail
7.3 Banking
7.4 Government
7.5 Others (Education, Healthcare, and Media)
8 Market Segmentation By Region – Market Size and Analysis
8.1 Overview
8.2 North America
8.2.1 US
8.2.2 Canada
8.3 Europe
8.3.1 UK
8.3.2 Germany
8.3.3 RoE
8.4 APAC
8.4.1 China
8.4.2 Japan
8.4.3 India
8.4.4 RoAPAC
8.5 RoW
8.5.1 MEA
8.5.2 Latin America
9 Competitive Landscape
9.1 Competitor Analysis
9.2 Product/Offerings Portfolio Analysis
9.3 Market Developments
9.3.1 Mergers & Acquisitions (M&A), Expansions, and Partnerships
9.3.2 Business Restructuring
9.3.3 Product Launches & Exhibitions
10 Vendor Profiles
10.1 Microsoft Corporation
10.1.1 Analyst Opinion
10.1.2 Business Analysis
10.2 Salesforce.Com
10.2.1 Analyst Opinion
10.2.2 Business Analysis
10.3 Badgeville, Inc.
10.3.1 Analyst Opinion
10.3.2 Business Analysis
10.4 Bunchball
10.4.1 Analyst Opinion
10.4.2 Business Analysis
10.5 Arcaris Inc.
10.5.1 Analyst Opinion
10.5.2 Business Analysis
10.6 SAP
10.6.1 Analyst Opinion
10.6.2 Business Analysis
10.7 Bigdoor
10.7.1 Analyst Opinion
10.7.2 Business Analysis
10.8 Gigya
10.8.1 Analyst Opinion
10.8.2 Business Analysis
10.9 Faya Corporation
10.9.1 Analyst Opinion
10.9.2 Business Analysis
10.10 LevelEleven
10.10.1 Analyst Opinion
10.10.2 Business Analysis
(Overview, products, recent developments, and business strategy for all vendors; the vendors list provided is tentative and may change/increase during the time of study)
11 Companies to Watch for
12 Annexure
12.1 Report Scope
12.2 Market Definition
12.3 Research Methodology
12.3.1 Data Collation & In-house Estimation
12.3.2 Market Triangulation
12.3.3 Forecasting
12.4 Study Declarations
12.5 Report Assumptions
12.6 Stakeholders
12.7 Abbreviations
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List of Figures
Charts
CHART 2 GLOBAL GAMIFICATION MARKET REVENUE, 2018–2025 ($BILLION)
CHART 5 PEST ANALYSIS: GLOBAL GAMIFICATION MARKET
CHART 6 PORTER’S 5 FORCE ANALYSIS: GLOBAL GAMIFICATION MARKET
CHART 7 GLOBAL GAMIFICATION MARKET ECOSYSTEM
CHART 8 SEGMENTATION: GLOBAL GAMIFICATION MARKET
CHART 9 MARKET DYNAMICS – DRIVERS, RESTRAINTS & OPPORTUNITIES
CHART 10 DRO – IMPACT ANALYSIS: GLOBAL GAMIFICATION MARKET
CHART 11 GLOBAL GAMIFICATION MARKET, BY DEPLOYMENT, 2018
CHART 12 GLOBAL GAMIFICATION MARKET, BY END-USER, 2018
CHART 13 GLOBAL GAMIFICATION MARKET VALUE, BY REGION, 2018
CHART 14 GAMIFICATION MARKET IN APAC, MARKET VALUE, 2018–2025 ($BILLION)
CHART 15 GAMIFICATION MARKET IN NORTH AMERICA, MARKET VALUE, 2018–2025 ($BILLION)
CHART 16 GAMIFICATION MARKET IN EUROPE, MARKET VALUE, 2018–2025 ($BILLION)
CHART 17 GAMIFICATION MARKET IN ROW, MARKET VALUE, 2018–2025 ($BILLION)
CHART 18 MAJOR STAKEHOLDERS IN THE MARKET
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List of Tables
Tables
TABLE 1 GLOBAL GAMIFICATION MARKET, BY DEPLOYMENT, 2018–2025 ($BILLION)
TABLE 2 GLOBAL GAMIFICATION MARKET, BY ENTERPRISE SIZE, 2018–2025 ($BILLION)
TABLE 3 GLOBAL GAMIFICATION MARKET, BY END-USER, 2018–2025 ($BILLION)
TABLE 4 GLOBAL GAMIFICATION MARKET, BY GEOGRAPHY, 2018–2025 ($BILLION)
TABLE 5 MAJOR COMPANIES AND THEIR OPERATIONS
TABLE 6 PRODUCT/OFFERINGS: GLOBAL GAMIFICATION MARKET
TABLE 7 MERGER & ACQUISITION
TABLE 8 EXPANSIONS
TABLE 9 BUSINESS RESTRUCTURING
TABLE 10 SAP: OVERVIEW
TABLE 11 SAP: STRATEGIC SNAPSHOT
TABLE 14 SAP: PRODUCT/SERVICE PORTFOLIO
TABLE 15 RESEARCH METHODOLOGY OF GLOBAL GAMIFICATION MARKET: DATA COLLATION
TABLE 16 RESEARCH METHODOLOGY OF GLOBAL GAMIFICATION MARKET: TRIANGULATION
TABLE 17 RESEARCH METHODOLOGY OF GLOBAL GAMIFICATION MARKET: FORECASTING
TABLE 18 XXXX
TABLE 19 XXXX
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