1 INTRODUCTION 16
1.1 STUDY OBJECTIVES 16
1.2 DEFINITION 16
1.3 STUDY SCOPE 17
1.3.1 MARKETS COVERED 17
1.3.2 YEARS CONSIDERED 17
1.4 CURRENCY 18
1.5 STAKEHOLDERS 18

2 RESEARCH METHODOLOGY 19
2.1 RESEARCH DATA 19
2.1.1 SECONDARY DATA 20
2.1.1.1 Secondary sources 20
2.1.2 PRIMARY DATA 21
2.1.2.1 Breakdown of primaries 21
2.1.2.2 Key data from primary sources 22
2.1.2.3 Key industry insights 23
2.2 MARKET SIZE ESTIMATION 24
2.2.1 BOTTOM-UP APPROACH 25
2.2.2 TOP-DOWN APPROACH 25
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 26
2.4 RESEARCH ASSUMPTIONS 27

3 EXECUTIVE SUMMARY 28

4 PREMIUM INSIGHTS 32
4.1 ATTRACTIVE OPPORTUNITIES IN 3D PROJECTOR MARKET 32
4.2 3D PROJECTOR MARKET, BY TECHNOLOGY AND REGION 33
4.3 COUNTRY-WISE 3D PROJECTOR MARKET GROWTH RATE 34

5 MARKET OVERVIEW 35
5.1 INTRODUCTION 35
5.2 MARKET DYNAMICS 35
5.2.1 DRIVERS 35
5.2.1.1 Adoption of 3D projectors in cinema halls 35
5.2.1.2 Digitalization in education sector 36
5.2.1.3 Technological advancements in 3D projectors 36
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5.2.2 RESTRAINTS 36
5.2.2.1 Technological constraints with DLP projectors and metal halide light source 36
5.2.3 OPPORTUNITIES 37
5.2.3.1 Increasing use of 3D projectors for events, exhibitions, and museums 37
5.2.3.2 Rise in importance of laser-based 3D projectors 37
5.2.4 CHALLENGES 37
5.2.4.1 LED screens as substitutes to projectors 37

6 3D PROJECTOR MARKET, BY TECHNOLOGY 38
6.1 INTRODUCTION 39
6.2 DLP 40
6.2.1 HIGH NATIVE CONTRAST OFFERED BY DLP PROJECTORS DRIVES THE GROWTH OF MARKET 40
6.3 LCD 43
6.3.1 FACTORS INCLUDING LOW POWER CONSUMPTION AND LOW MAINTENANCE COST DRIVES THE GROWTH OF MARKET 43
6.4 LCOS 46
6.4.1 MARKET FOR LCOS BASED 3D PROJECTORS WITH LASER LIGHT SOURCE TO GROW AT A SIGNIFICANT RATE 46

7 3D PROJECTOR MARKET, BY LIGHT SOURCE 49
7.1 INTRODUCTION 50
7.2 LASER 51
7.2.1 HIGHER CONSISTENCY BRIGHTNESS, WITH A LONGER LAMP LIFE OFFERED BY 3D LASER PROJECTOR TO DRIVE THE GROWTH OF MARKET 51
7.3 LED 52
7.3.1 MARKET GROWTH DRIVEN BY INCREASING NEED FOR LOW MAINTENANCE COST PROJECTORS 52
7.4 HYBRID 53
7.4.1 BENEFITS OFFERED INCLUDING BETTER IMAGE QUALITY AND LONGER LIGHT SOURCE LIFE TO DRIVE GROWTH OF 3D PROJECTOR MARKET 53
7.5 METAL HALIDE 54
7.5.1 METAL HALIDE LAMP TO HOLD LARGEST SHARE OF 3D PROJECTOR MARKET 54
7.6 OTHERS 55

8 3D PROJECTOR MARKET, BY BRIGHTNESS 56
8.1 INTRODUCTION 57
8.2 LESS THAN 2,000 LUMENS 58
8.2.1 MARKET DRIVEN BY APPLICATIONS LIKE HOME ENTERTAINMENT, EDUCATION, AND BUSINESS 58
8.3 2,000 TO 3,999 LUMENS 59
8.3.1 3D PROJECTORS WITH BRIGHTNESS FROM 2,000 LUMENS TO 3,999 LUMENS TO LEAD MARKET 59
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8.4 4,000 TO 9,999 LUMENS 60
8.4.1 MARKET FOR 3D PROJECTORS OFFERING 4,000 TO 9,999 LUMENS BRIGHTNESS TO GROW AT A SIGNIFICANT RATE 60
8.5 10,000 & ABOVE LUMENS 60
8.5.1 INCREASING DEMAND FOR HIGHER LUMENS 3D PROJECTORS IN EVENTS AND LARGE VENUES TO DRIVE THE GROWTH OF MARKET 60

9 3D PROJECTOR MARKET, BY RESOLUTION 62
9.1 INTRODUCTION 63
9.2 VGA 64
9.2.1 MARKET DRIVEN BY SUPER VIDEO GRAPHICS ARRAY AND WIDE VIDEO GRAPHICS ARRAY PROJECTORS 64
9.3 XGA 64
9.3.1 MARKET FOR DLP BASED 3D PROJECTORS OFFERING XGA RESOLUTION TO GROW AT A SIGNIFICANT RATE 64
9.4 HD & FULL HD 65
9.4.1 HIGH QUALITY IMAGE DISPLAYED BY HD & FULL HD RESOLUTION 3D PROJECTOR DRIVES THE GROWTH OF MARKET 65
9.5 4K AND ABOVE 67
9.5.1 INCREASING DEMAND FOR BETTER RESOLUTION OF PROJECTOR TO PROVIDE OPPORTUNITIES FOR THE MARKET 67

10 3D PROJECTOR MARKET, BY APPLICATION 68
10.1 INTRODUCTION 69
10.2 CINEMA 70
10.2.1 INCREASING ADOPTION OF DIGITAL SCREENS DRIVES THE GROWTH OF MARKET 70
10.3 EDUCATION 71
10.3.1 INCREASING INTERESTS FROM END-USERS FOR INTERACTIVE PROJECTORS PROVIDES OPPORTUNITY FOR THE MARKET 71
10.4 BUSINESS 73
10.4.1 DLP PROJECTORS TO LEAD MARKET FOR BUSINESS APPLICATION 73
10.5 HOME THEATER AND GAMING 75
10.5.1 AVAILABILITY OF LOW COST PROJECTORS PROVIDES OPPORTUNITY FOR HOME CINEMA AND GAMING APPLICATION 75
10.6 EVENTS AND LARGE VENUES 77
10.6.1 INCREASING REQUIREMENTS OF HIGH BRIGHTNESS AND QUALITY IMAGES DRIVES THE GROWTH OF MARKET 77
10.7 OTHERS 79
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11 GEOGRAPHIC ANALYSIS 82
11.1 INTRODUCTION 83
11.2 NORTH AMERICA 84
11.2.1 US 85
11.2.1.1 Increasing investments in education sector propels growth of market 85
11.2.2 CANADA 86
11.2.2.1 Cinema and Events important applications for 3D projector market in country 86
11.2.3 MEXICO 86
11.2.3.1 Educational sector to contribute significantly to 3D projector market in this country 86
11.3 EUROPE 87
11.3.1 GERMANY 88
11.3.1.1 Emerging technologies like virtual reality to provide opportunity for the market 88
11.3.2 UK 89
11.3.2.1 Events and exhibition one of the important application areas for UK market 89
11.3.3 FRANCE 89
11.3.3.1 Cinema and events to play important role in 3D projector market 89
11.3.4 ITALY 89
11.3.4.1 Growing tourism industry to provide opportunity for the market 89
11.3.5 REST OF EUROPE 89
11.4 APAC 90
11.4.1 CHINA 91
11.4.1.1 Rising number of 3D movie screens and increasing adoption of projectors for home theatre application fuel the growth of market 91
11.4.2 JAPAN 92
11.4.2.1 Different developments carried out by leading players play important role in 3D projector market 92
11.4.3 INDIA 92
11.4.3.1 Increasing adoption of digital technologies in education sector to provide opportunity for the market 92
11.4.4 SOUTH KOREA 92
11.4.4.1 Adoption of laser projectors in cinema application to drive the growth market 92
11.4.5 REST OF APAC 92
11.5 ROW 93
11.5.1 MIDDLE EAST & AFRICA 94
11.5.1.1 Increasing number of cinema screens to provide significant growth opportunities for the market 94
11.5.2 SOUTH AMERICA 94
11.5.2.1 Events and cinema are important applications for 3D projector market 94

12 COMPETITIVE LANDSCAPE 95
12.1 OVERVIEW 95
12.2 MARKET RANKING ANALYSIS 96
12.2.1 PRODUCT LAUNCHES 97
12.2.2 AGREEMENTS, COLLABORATIONS, PARTNERSHIPS, AND CONTRACTS 98
12.2.3 MERGERS & ACQUISITIONS 98
12.2.4 EXPANSION 99
12.3 COMPETITIVE LEADERSHIP MAPPING 99
12.3.1 VISIONARY LEADERS 99
12.3.2 DYNAMIC DIFFERENTIATORS 99
12.3.3 INNOVATORS 99
12.3.4 EMERGING PLAYERS 100

13 COMPANY PROFILE 101
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
13.1 INTRODUCTION 101
13.2 KEY PLAYERS 102
13.2.1 SONY 102
13.2.2 OPTOMA 105
13.2.3 EPSON 108
13.2.4 BARCO 111
13.2.5 VIVITEK CORPORATION 114
13.2.6 BENQ 116
13.2.7 CHRISTIE DIGITAL 118
13.2.8 JVCKENWOOD (JVC) 120
13.2.9 NEC DISPLAY SOLUTIONS, LTD. 123
13.2.10 PANASONIC 125
13.2.11 VIEWSONIC 127
13.3 OTHER KEY PLAYERS 129
13.3.1 ACER 129
13.3.2 BOXLIGHT 129
13.3.3 CANON 130
13.3.4 DELL 130
13.3.5 DIGITAL PROJECTION 131
13.3.6 DUKANE 131
13.3.7 INFOCUS 132
13.3.8 SIM2 132
13.3.9 WOLF CINEMA 133
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.
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14 APPENDIX 134
14.1 DISCUSSION GUIDE 134
14.2 KNOWLEDGE STORE: MARKETSANDMARKETS? SUBSCRIPTION PORTAL 137
14.3 AVAILABLE CUSTOMIZATIONS 139
14.4 RELATED REPORTS 139
14.5 AUTHOR DETAILS 140