Table of Content


1. Preface
1.1. Market Introduction
1.2. Market Segmentation
1.3. Key Research Objectives

2. Assumptions and Research Methodology
2.1. Research Methodology
2.1.1. List of Primary and Secondary Sources
2.2. Key Assumptions for Data Modelling

3. Executive Summary - Global Esports Market

4. Market Overview
4.1. Market Definition
4.2. Technology/ Product Roadmap
4.3. Market Factor Analysis
4.3.1. Forecast Factors
4.3.2. Ecosystem/ Value Chain Analysis
4.3.3. Market Dynamics (Growth Influencers)
4.3.3.1. Drivers
4.3.3.2. Restraints
4.3.3.3. Opportunities
4.3.3.4. Impact Analysis of Drivers and Restraints
4.4. Adoption Analysis (%) of Esports, by Game Type
4.4.1. Multiplayer Online Battle Arena
4.4.2. First Person Shooter
4.4.3. Strategy
4.4.4. Role-playing Game
4.4.5. Fighting Game
4.4.6. Racing
4.4.7. Other Sports
4.5. COVID-19 Impact Analysis
4.5.1. Impact of COVID-19 on the Esports Market
4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending
4.5.2.1. Increase in Spending
4.5.2.2. Decrease in Spending
4.5.3. Short Term and Long Term Impact on the Market
4.6. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.6.1. By Platform
4.6.2. By Revenue Stream
4.7. Competitive Scenario
4.7.1. List of Emerging, Prominent, and Leading Players
4.7.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, Etc.

5. Global Esports Market Analysis and Forecast
5.1. Market Revenue Analysis (US$ Mn), 2016-2031
5.1.1. Historic Growth Trends, 2016-2020
5.1.2. Forecast Trends, 2021-2031

6. Global Esports Market Analysis, by Platform
6.1. Overview and Definitions
6.2. Key Segment Analysis
6.3. Esports Market Size (US$ Mn) Forecast, by Platform, 2018 - 2031
6.3.1. Online
6.3.2. Offline

7. Global Esports Market Analysis, by Revenue Stream
7.1. Overview and Definitions
7.2. Key Segment Analysis
7.3. Esports Market Size (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
7.3.1. Game Publisher Fees
7.3.2. Media Rights
7.3.3. Advertising
7.3.4. Sponsorship
7.3.5. Merchandizing & Tickets

8. Global Esports Market Analysis and Forecast, by Region
8.1. Key Findings
8.2. Esports Market Size (US$ Mn) Forecast, by Region, 2018 - 2031
8.2.1. North America
8.2.2. Europe
8.2.3. Asia Pacific
8.2.4. Middle East & Africa
8.2.5. South America

9. North America Esports Market Analysis
9.1. Regional Outlook
9.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
9.2.1. By Platform
9.2.2. By Revenue Stream
9.3. Esports Market Size (US$ Mn) Forecast, by Country, 2018 - 2031
9.3.1. U.S.
9.3.2. Canada
9.3.3. Mexico

10. Europe Esports Market Analysis and Forecast
10.1. Regional Outlook
10.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
10.2.1. By Platform
10.2.2. By Revenue Stream
10.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
10.3.1. Germany
10.3.2. U.K.
10.3.3. France
10.3.4. Spain
10.3.5. Italy
10.3.6. Rest of Europe

11. APAC Esports Market Analysis and Forecast
11.1. Regional Outlook
11.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
11.2.1. By Platform
11.2.2. By Revenue Stream
11.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
11.3.1. China
11.3.2. India
11.3.3. Japan
11.3.4. ASEAN
11.3.5. Rest of Asia Pacific

12. Middle East & Africa (MEA) Esports Market Analysis and Forecast
12.1. Regional Outlook
12.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
12.2.1. By Platform
12.2.2. By Revenue Stream
12.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
12.3.1. The United Arab Emirates
12.3.2. South Africa
12.3.3. Rest of Middle East & Africa (MEA)

13. South America Esports Market Analysis and Forecast
13.1. Regional Outlook
13.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
13.2.1. By Platform
13.2.2. By Revenue Stream
13.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
13.3.1. Brazil
13.3.2. Argentina
13.3.3. Rest of South America

14. Competition Landscape
14.1. Market Competition Matrix, by Leading Players
14.2. Market Revenue Share Analysis (%), by Leading Players (2020)

15. Company Profiles
15.1. Activision Blizzard, Inc.
15.1.1. Business Overview
15.1.2. Product Portfolio
15.1.3. Geographical Footprint
15.1.4. Revenue and Strategy
15.2. Electronic Arts, Inc.
15.2.1. Business Overview
15.2.2. Product Portfolio
15.2.3. Geographical Footprint
15.2.4. Revenue and Strategy
15.3. Envy Gaming, Inc.
15.3.1. Business Overview
15.3.2. Product Portfolio
15.3.3. Geographical Footprint
15.3.4. Revenue and Strategy
15.4. FACE IT LIMITED
15.4.1. Business Overview
15.4.2. Product Portfolio
15.4.3. Geographical Footprint
15.4.4. Revenue and Strategy
15.5. Fnatic, Inc.
15.5.1. Business Overview
15.5.2. Product Portfolio
15.5.3. Geographical Footprint
15.5.4. Revenue and Strategy
15.6. G2 Esports, Inc.
15.6.1. Business Overview
15.6.2. Product Portfolio
15.6.3. Geographical Footprint
15.6.4. Revenue and Strategy
15.7. G5 Entertainment AB
15.7.1. Business Overview
15.7.2. Product Portfolio
15.7.3. Geographical Footprint
15.7.4. Revenue and Strategy
15.8. Gameloft SE
15.8.1. Business Overview
15.8.2. Product Portfolio
15.8.3. Geographical Footprint
15.8.4. Revenue and Strategy
15.9. Gfinity Plc
15.9.1. Business Overview
15.9.2. Product Portfolio
15.9.3. Geographical Footprint
15.9.4. Revenue and Strategy
15.10. GungHo Online Entertainment, Inc.
15.10.1. Business Overview
15.10.2. Product Portfolio
15.10.3. Geographical Footprint
15.10.4. Revenue and Strategy
15.11. Hi-Rez Studios
15.11.1. Business Overview
15.11.2. Product Portfolio
15.11.3. Geographical Footprint
15.11.4. Revenue and Strategy
15.12. Jam City, Inc.
15.12.1. Business Overview
15.12.2. Product Portfolio
15.12.3. Geographical Footprint
15.12.4. Revenue and Strategy
15.13. Kabam, Inc.
15.13.1. Business Overview
15.13.2. Product Portfolio
15.13.3. Geographical Footprint
15.13.4. Revenue and Strategy
15.14. Modern Times Group
15.14.1. Business Overview
15.14.2. Product Portfolio
15.14.3. Geographical Footprint
15.14.4. Revenue and Strategy
15.15. Nintendo Co., Ltd.
15.15.1. Business Overview
15.15.2. Product Portfolio
15.15.3. Geographical Footprint
15.15.4. Revenue and Strategy
15.16. Riot Games, Inc.
15.16.1. Business Overview
15.16.2. Product Portfolio
15.16.3. Geographical Footprint
15.16.4. Revenue and Strategy
15.17. Rovio Entertainment Corporation
15.17.1. Business Overview
15.17.2. Product Portfolio
15.17.3. Geographical Footprint
15.17.4. Revenue and Strategy
15.18. Wargaming Public Co., Ltd.
15.18.1. Business Overview
15.18.2. Product Portfolio
15.18.3. Geographical Footprint
15.18.4. Revenue and Strategy
15.19. Warner Media, LLC
15.19.1. Business Overview
15.19.2. Product Portfolio
15.19.3. Geographical Footprint
15.19.4. Revenue and Strategy
15.20. Zynga, Inc.
15.20.1. Business Overview
15.20.2. Product Portfolio
15.20.3. Geographical Footprint
15.20.4. Revenue and Strategy

16. Key Takeaways



List of Figures


List of Figures

Figure 1: Global Esports Market Size (US$ Mn) Forecast, 2018–2031

Figure 2: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2021E

Figure 3: Top Segment Analysis of Esports Market

Figure 4: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F

Figure 5: Increasing Live Streaming (2/2)

Figure 6: Increasing Audience Growth (2/2)

Figure 7: Hike in revenue growth (1/2)

Figure 8: COVID-19 Impact on Esports Viewership

Figure 9: Global Esports Market Attractiveness Assessment, by Platform

Figure 10: Global Esports Market Attractiveness Assessment, by Revenue Stream

Figure 11: Global Esports Market Attractiveness Assessment, by Region

Figure 12: Global Esports Market Revenue (US$ Mn) Historic Trends, 2016 - 2020

Figure 13: Global Esports Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 - 2020

Figure 14: Global Esports Market Value Share Analysis, by Platform, 2021

Figure 15: Global Esports Market Value Share Analysis, by Platform, 2031

Figure 16: Global Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031

Figure 17: Global Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031

Figure 18: Global Esports Market Value Share Analysis, by Revenue Stream, 2021

Figure 19: Global Esports Market Value Share Analysis, by Revenue Stream, 2031

Figure 20: Global Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031

Figure 21: Global Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031

Figure 22: Global Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031

Figure 23: Global Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031

Figure 24: Global Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031

Figure 25: Global Esports Market Opportunity (US$ Mn), by Region

Figure 26: Global Esports Market Opportunity Share (%), by Region, 2021–2031

Figure 27: Global Esports Market Size (US$ Mn), by Region, 2021 & 2031

Figure 28: Global Esports Market Value Share Analysis, by Region, 2021

Figure 29: Global Esports Market Value Share Analysis, by Region, 2031

Figure 30: North America Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031

Figure 31: Europe Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031

Figure 32: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031

Figure 33: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031

Figure 34: South America Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031

Figure 35: North America Esports Revenue Opportunity Share, by Platform

Figure 36: North America Esports Revenue Opportunity Share, by Revenue Stream

Figure 37: North America Esports Revenue Opportunity Share, by Country

Figure 38: North America Esports Market Value Share Analysis, by Platform, 2021

Figure 39: North America Esports Market Value Share Analysis, by Platform, 2031

Figure 40: North America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031

Figure 41: North America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031

Figure 42: North America Esports Market Value Share Analysis, by Revenue Stream, 2021

Figure 43: North America Esports Market Value Share Analysis, by Revenue Stream, 2031

Figure 44: North America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031

Figure 45: North America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031

Figure 46: North America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031

Figure 47: North America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031

Figure 48: North America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031

Figure 49: North America Esports Market Value Share Analysis, by Country, 2021

Figure 50: North America Esports Market Value Share Analysis, by Country, 2031

Figure 51: U.S. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 52: Canada Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 53: Mexico Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 54: Europe Esports Revenue Opportunity Share, by Platform

Figure 55: Europe Esports Revenue Opportunity Share, by Revenue Stream

Figure 56: Europe Esports Revenue Opportunity Share, by Country

Figure 57: Europe Esports Market Value Share Analysis, by Platform, 2021

Figure 58: Europe Esports Market Value Share Analysis, by Platform, 2031

Figure 59: Europe Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031

Figure 60: Europe Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031

Figure 61: Europe Esports Market Value Share Analysis, by Revenue Stream, 2021

Figure 62: Europe Esports Market Value Share Analysis, by Revenue Stream, 2031

Figure 63: Europe Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031

Figure 64: Europe Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031

Figure 65: Europe Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031

Figure 66: Europe Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031

Figure 67: Europe Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031

Figure 68: Europe Esports Market Value Share Analysis, by Country, 2021

Figure 69: Europe Esports Market Value Share Analysis, by Country, 2031

Figure 70: Germany Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 71: U.K. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 72: France Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 73: Spain Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 74: Italy Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 75: Asia Pacific Esports Revenue Opportunity Share, by Platform

Figure 76: Asia Pacific Esports Revenue Opportunity Share, by Revenue Stream

Figure 77: Asia Pacific Esports Revenue Opportunity Share, by Country

Figure 78: Asia Pacific Esports Market Value Share Analysis, by Platform, 2021

Figure 79: Asia Pacific Esports Market Value Share Analysis, by Platform, 2031

Figure 80: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031

Figure 81: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031

Figure 82: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2021

Figure 83: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2031

Figure 84: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031

Figure 85: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031

Figure 86: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031

Figure 87: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031

Figure 88: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031

Figure 89: Asia Pacific Esports Market Value Share Analysis, by Country, 2021

Figure 90: Asia Pacific Esports Market Value Share Analysis, by Country, 2031

Figure 91: China Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 92: India Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 93: Japan Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 94: ASEAN Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 95: Middle East & Africa Esports Revenue Opportunity Share, by Platform

Figure 96: Middle East & Africa Esports Revenue Opportunity Share, by Revenue Stream

Figure 97: Middle East & Africa Esports Revenue Opportunity Share, by Country

Figure 98: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2021

Figure 99: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2031

Figure 100: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031

Figure 101: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031

Figure 102: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2021

Figure 103: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2031

Figure 104: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031

Figure 105: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031

Figure 106: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031

Figure 107: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031

Figure 108: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031

Figure 109: Middle East & Africa Esports Market Value Share Analysis, by Country, 2021

Figure 110: Middle East & Africa Esports Market Value Share Analysis, by Country, 2031

Figure 111: The United Arab Emirates Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 112: South Africa Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 113: South America Esports Revenue Opportunity Share, by Platform

Figure 114: South America Esports Revenue Opportunity Share, by Revenue Stream

Figure 115: South America Esports Revenue Opportunity Share, by Country

Figure 116: South America Esports Market Value Share Analysis, by Platform, 2021

Figure 117: South America Esports Market Value Share Analysis, by Platform, 2031

Figure 118: South America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031

Figure 119: South America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031

Figure 120: South America Esports Market Value Share Analysis, by Revenue Stream, 2021

Figure 121: South America Esports Market Value Share Analysis, by Revenue Stream, 2031

Figure 122: South America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031

Figure 123: South America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031

Figure 124: South America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031

Figure 125: South America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031

Figure 126: South America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031

Figure 127: South America Esports Market Value Share Analysis, by Country, 2021

Figure 128: South America Esports Market Value Share Analysis, by Country, 2031

Figure 129: Brazil Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

Figure 130: Argentina Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031

List of Tables


List of Tables

Table 1: Acronyms Used in Esports Market

Table 2: North America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 3: Europe Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 4: Asia Pacific Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 5: Middle East & Africa Esports Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)

Table 6: South America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)

Table 7: Forecast Factors: Relevance and Impact (1/2)

Table 8: Forecast Factors: Relevance and Impact

Table 9: Impact Analysis of Drivers & Restraint

Table 10: List of Emerging, Prominent and Leading Players

Table 11: Mergers & Acquisitions, Partnership

Table 12: Mergers & Acquisitions, Partnership

Table 13: Mergers & Acquisitions, Partnership

Table 14: Mergers & Acquisitions, Partnership

Table 15: Global Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031

Table 16: Global Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031

Table 17: Global Esports Market Value (US$ Mn) Forecast, by Region, 2018 – 2031

Table 18: North America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031

Table 19: North America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031

Table 20: North America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 21: U.S. Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 22: Canada Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 23: Mexico Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 24: Europe Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031

Table 25: Europe Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031

Table 26: Europe Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 27: Germany Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 28: U.K. Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 29: France Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 30: Spain Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 31: Italy Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 32: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031

Table 33: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031

Table 34: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 35: China Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 36: India Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 37: Japan Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 38: ASEAN Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 39: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031

Table 40: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031

Table 41: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 42: The United Arab Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 43: South Africa Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 44: South America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031

Table 45: South America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031

Table 46: South America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031

Table 47: Brazil Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term

Table 48: Argentina Esports Market Revenue CAGR Breakdown (%), by Growth Term