Table of Content


1 Introduction 5
1.1 Industry Definition and Research Scope 5
1.1.1 Industry Definition 5
1.1.2 Research Scope 6
1.2 Research Methodology 9
1.2.1 Overview of Market Research Methodology 9
1.2.2 Market Assumption 10
1.2.3 Secondary Data 10
1.2.4 Primary Data 10
1.2.5 Data Filtration and Model Design 12
1.2.6 Market Size/Share Estimation 13
1.2.7 Research Limitations 14
1.3 Executive Summary 15

2 Market Overview and Dynamics 17
2.1 Market Size and Forecast 17
2.1.1 Impact of COVID-19 on World Economy 18
2.1.2 Impact of COVID-19 on the Market 20
2.2 Major Growth Drivers 22
2.3 Market Restraints and Challenges 25
2.4 Emerging Opportunities and Market Trends 28
2.5 Porter’s Fiver Forces Analysis 32

3 Segmentation of North America Market by Component 36
3.1 Market Overview by Component 36
3.2 Hardware 38
3.2.1 Headsets 40
3.2.2 Combat Tools 41
3.2.3 Hand Gloves 42
3.2.4 Hearing Aids 43
3.2.5 Mannequins 44
3.2.6 Gaming Consoles 45
3.2.7 Other Hardware 46
3.3 Software & Service 47

4 Segmentation of North America Market by Product Type 48
4.1 Market Overview by Product Type 48
4.2 Conventional Virtual Training 50
4.3 Virtual Reality Based Training 51

5 Segmentation of North America Market by End User 52
5.1 Market Overview by End User 52
5.2 Education 54
5.3 Entertainment 55
5.4 Defense & Security 56
5.5 Civil Aviation 57
5.6 Healthcare & Medical Industry 58
5.7 Other End Users 59

6 North America Market 2020-2027 by Country 60
6.1 Overview of North America Market 60
6.2 U.S. 63
6.3 Canada 66
6.4 Mexico 68

7 Competitive Landscape 70
7.1 Overview of Key Vendors 70
7.2 New Product Launch, Partnership, Investment, and M&A 73
7.3 Company Profiles 74
ANSYS, Inc. 74
BAE Systems 76
CAE Inc. 77
Cubic Corporation 78
Kratos Defence & Security Solutions, Inc. 79
L-3 Link Simulation & Training 80
Laerdal Medical Corporation 81
Lockheed Martin Corporation 82
ON24, Inc. 83
QinetiQ Group PLC 84
Saab AB 85
The DiSTI Corporation 86
Related Reports and Products 87



List of Figures



Figure 1. Research Method Flow Chart 9
Figure 2. Breakdown of Primary Research 11
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 13
Figure 4. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027 15
Figure 5. North America Virtual Training and Simulation Market, 2017-2027, $ mn 17
Figure 6. Impact of COVID-19 on Business 20
Figure 7. Primary Drivers and Impact Factors of North America Virtual Training and Simulation Market 22
Figure 8. Primary Restraints and Impact Factors of North America Virtual Training and Simulation Market 25
Figure 9. Investment Opportunity Analysis 29
Figure 10. Porter’s Fiver Forces Analysis of North America Virtual Training and Simulation Market 32
Figure 11. Breakdown of North America Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue 36
Figure 12. Contribution to North America 2021-2027 Cumulative Revenue by Component, Value ($ mn) and Share (%) 37
Figure 13. North America Virtual Training and Simulation Market: Hardware, 2017-2027, $ mn 38
Figure 14. North America Virtual Training and Simulation Market: Headsets, 2017-2027, $ mn 40
Figure 15. North America Virtual Training and Simulation Market: Combat Tools, 2017-2027, $ mn 41
Figure 16. North America Virtual Training and Simulation Market: Hand Gloves, 2017-2027, $ mn 42
Figure 17. North America Virtual Training and Simulation Market: Hearing Aids, 2017-2027, $ mn 43
Figure 18. North America Virtual Training and Simulation Market: Mannequins, 2017-2027, $ mn 44
Figure 19. North America Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, $ mn 45
Figure 20. North America Virtual Training and Simulation Market: Other Hardware, 2017-2027, $ mn 46
Figure 21. North America Virtual Training and Simulation Market: Software & Service, 2017-2027, $ mn 47
Figure 22. Breakdown of North America Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue 48
Figure 23. Contribution to North America 2021-2027 Cumulative Revenue by Product Type, Value ($ mn) and Share (%) 49
Figure 24. North America Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, $ mn 50
Figure 25. North America Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, $ mn 51
Figure 26. Breakdown of North America Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue 53
Figure 27. Contribution to North America 2021-2027 Cumulative Revenue by End User, Value ($ mn) and Share (%) 53
Figure 28. North America Virtual Training and Simulation Market: Education, 2017-2027, $ mn 54
Figure 29. North America Virtual Training and Simulation Market: Entertainment, 2017-2027, $ mn 55
Figure 30. North America Virtual Training and Simulation Market: Defense & Security, 2017-2027, $ mn 56
Figure 31. North America Virtual Training and Simulation Market: Civil Aviation, 2017-2027, $ mn 57
Figure 32. North America Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, $ mn 58
Figure 33. North America Virtual Training and Simulation Market: Other End Users, 2017-2027, $ mn 59
Figure 34. Breakdown of North America Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 61
Figure 35. Contribution to North America 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%) 62
Figure 36. U.S. Virtual Training and Simulation Market, 2017-2027, $ mn 64
Figure 37. Canada Virtual Training and Simulation Market, 2017-2027, $ mn 66
Figure 38. Virtual Training and Simulation Market in Mexico, 2017-2027, $ mn 68
Figure 39. Growth Stage of North America Virtual Training and Simulation Industry over the Forecast Period 70


List of Tables



Table 1. Snapshot of North America Virtual Training and Simulation Market in Balanced Perspective, 2020-2027 16
Table 2. Growth Rate of World GDP, 2020-2022 19
Table 3. Main Product Trends and Market Opportunities in North America Virtual Training and Simulation Market 28
Table 4. North America Virtual Training and Simulation Market by Component, 2017-2027, $ mn 36
Table 5. North America Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, $ mn 39
Table 6. North America Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 48
Table 7. North America Virtual Training and Simulation Market by End User, 2017-2027, $ mn 52
Table 8. North America Virtual Training and Simulation Market: Education by Segment, 2017-2027, $ mn 54
Table 9. North America Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, $ mn 56
Table 10. North America Virtual Training and Simulation Market by Country, 2017-2027, $ mn 61
Table 11. U.S. Virtual Training and Simulation Market by Component, 2017-2027, $ mn 65
Table 12. U.S. Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 65
Table 13. U.S. Virtual Training and Simulation Market by End User, 2017-2027, $ mn 65
Table 14. Canada Virtual Training and Simulation Market by Component, 2017-2027, $ mn 67
Table 15. Canada Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 67
Table 16. Canada Virtual Training and Simulation Market by End User, 2017-2027, $ mn 67
Table 17. Mexico Virtual Training and Simulation Market by Component, 2017-2027, $ mn 69
Table 18. Mexico Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 69
Table 19. Mexico Virtual Training and Simulation Market by End User, 2017-2027, $ mn 69
Table 20. ANSYS, Inc.: Company Snapshot 74
Table 21. ANSYS, Inc.: Business Segmentation 74
Table 22. ANSYS, Inc.: Product Portfolio 75
Table 23. ANSYS, Inc.: Revenue, 2017-2019, $ mn 75