Table of Content


1 INTRODUCTION
1.1 Study Deliverables
1.2 Study Assumptions
1.3 Scope of the Study


2 RESEARCH METHODOLOGY


3 EXECUTIVE SUMMARY


4 MARKET DYNAMICS
4.1 Market Overview
4.2 Introduction to Market Drivers and Restraints
4.3 Market Drivers
4.3.1 Subsequent Commoditization of Content and Widespread Piracy of Intellectual Property
4.3.2 The Increasing Need for Eliminating Intermediaries Between Content Creators and End-Users
4.3.3 The Growing Demand for Secure and Faster Transactions
4.4 Market Restraints
4.4.1 Lack of Standardization
4.4.2 Expensive and Time Consuming Deployment
4.5 Industry Value Chain Analysis
4.6 Industry Attractiveness - Porter’s Five Force Analysis
4.6.1 Bargaining Power of Suppliers
4.6.2 Bargaining Power of Buyers/Consumers
4.6.3 Threat of New Entrants
4.6.4 Threat of Substitute Products
4.6.5 Intensity of Competitive Rivalry


5 MARKET SEGMENTATION
5.1 By Type of Blockchain
5.1.1 Public
5.1.2 Private
5.2 By Size of the Enterprise
5.2.1 Small and Medium Enterprises
5.2.2 Large Enterprises
5.3 By Application
5.3.1 Licensing and Rights Management
5.3.2 Digital Advertising
5.3.3 Smart Contracts
5.3.4 Payments
5.3.5 Online Gaming
5.3.6 Other Applications
5.4 Geography
5.4.1 North America
5.4.2 Europe
5.4.3 Asia-Pacific
5.4.4 Latin America
5.4.5 Middle East & Africa


6 COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 IBM Corporation
6.1.2 Microsoft Corporation
6.1.3 Ernst & Young Global Limited
6.1.4 Bitfury Group Limited
6.1.5 SAP SE
6.1.6 Accenture
6.1.7 Amazon Web Services, Inc.
6.1.8 Oracle Corporation
6.1.9 Infosys Limited
6.1.10 Ujo Music


7 INVESTMENT ANALYSIS


8 MARKET OPPORTUNITIES AND FUTURE TRENDS