COVID-19 update included
The content of this report will be updated with the latest scenarios based on the global COVID-19 Pandemic

The global anime market size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth. Currently, Japanese anime industry is highly dependent on the overseas sales of its anime content for higher revenue generation. Moreover, internet distribution coupled with application games are holding larger part of overseas sales in Japanese anime market.

Growing penetration of video distribution services, such as Netflix, Amazon, and Chinese platforms are significantly contributing to the overseas sales of anime content. The rapid growth of Japan-invented smartphone games, such as Puzzle and Dragons, Monster Strike, White Cat Project, and Brain Wars, among others are also contributing significantly to the overall market growth.

Globally, anime is witnessing a surge in popularity and has a huge fan base. People across geographies are spending significant amount of money on anime content, especially series and movies available in the market. The most popular series include One Piece, Detective Conan, Dragon Ball Z, Hunter X Hunter, Naruto, and Captain Tsubasa, among others. Moreover, Japanese comic books and animation series, also known as manga, are increasingly becoming popular and many young creative talents are seeking careers in the field of animation.

Animation companies are aiming to develop animatronics and storytelling with a significant focus on high quality and unique characters. Cartoons and comics can play a decisive role in the development of children and their creativity as they can have a remarkable influence on children. Prominent animation companies have started developing cartoons and animated movies that help the development of cognitive, problem solving, and social skills among children.

Further key findings from the report suggest:

  • Internet distribution segment is expected to witness significant growth in the forthcoming years, owing to increasing overseas sales of Japanese anime content via video streaming platforms
  • Middle East and Africa regional market is anticipated to witness rapid growth owing to the rising popularity of Japanese anime in Saudi Arabia and other countries from Middle East and Africa
  • The key players operating in the market include Bones Inc.; Kyoto Animation Co., Ltd.; Madhouse Inc.; Manglobe Inc.; P.A.Works, Inc.; Pierrot Co., Ltd.; Production I.G, Inc.; Studio Ghibli, Inc.; Sunrise Inc.; and Toei Animation Co., Ltd