The report on the global virtual reality market provides qualitative and quantitative analysis for the period from 2017 to 2025. The report predicts the global virtual reality market to grow with a CAGR of 32.9% over the forecast period from 2019-2025. The study on virtual reality market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2017 to 2025.

The report on virtual reality market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global virtual reality market over the period of 2017 to 2025. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter’s five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global virtual reality market over the period of 2017 to 2025. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings
1) Drivers

  • Increasing investment of major players in the virtual reality
  • Growing use of head mounted displays in the gaming and entertainment sector

2) Restraints

  • Concerns related to the health due to the lack of movement and low resolution
  • High cost for the virtual reality devices

3) Opportunities

  • Increasing adoption of the HMDS in aerospace & defence and healthcare.
  • Growing number of smartphone and tablet users

Research methodology
A) Primary Research
Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders associated with Infinium Global Research
2. Internal and External subject matter experts
3. Professionals and participants from the industry
Our primary research respondents typically include
1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/ country managers
5. Vice President level executives.
B) Secondary Research
Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. At Infinium Global Research, each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.
The secondary sources of the data typically include
1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered
The global virtual reality market is segmented on the basis of component, device type, technology, and application.

The Global Virtual Reality Market by Component

  • Hardware
  • Software

The Global Virtual Reality Market by Device Type

  • Head-mounted Displays
  • Projectors & Display Walls
  • Gesture-tracking Devices

The Global Virtual Reality Market by Technology

  • Immersive
  • Semi-immersive
  • Non-immersive

The Global Virtual Reality Market by Application

  • Consumer Electronics
  • Commercial
  • Healthcare
  • Aerospace and Defence
  • Other Applications

Company Profiles
The companies covered in the report include

  • Oculus VR, LLC
  • Alphabet, Inc. (Google)
  • Leap Motion, Inc.
  • Samsung Electronics Co. Ltd.
  • Microsoft Corporation
  • HTC Corporation
  • CyberGlove Systems Inc.
  • Magic Leap, Inc.
  • Sony Corporation
  • Eon Reality, Inc.
  • Other Companies

What does this report deliver?
1. Comprehensive analysis of the global as well as regional markets of the virtual reality market.
2. Complete coverage of all the segments in the virtual reality market to analyze the trends, developments in the global market and forecast of market size up to 2025.
3. Comprehensive analysis of the companies operating in the global virtual reality market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.