Table of Content





1. Introduction


2. Research & Methodology


3. Executive Summary


4. Market Dynamics

4.1 Growth Drivers
4.2 Challenges


5. Global Virtual Reality Market


6. Market Share

6.1 Software vs. Hardware
6.2 Software Market Share by Application
6.3 Software Market Share by Region
6.4 Hardware Market Share by End User
6.5 Hardware Market Share by Country


7. Software Application Market

7.1 Videogames
7.2 Live Events
7.3 Video Entertainment
7.4 Real Estate
7.5 Retail
7.6 Education
7.7 Healthcare
7.8 Engineering
7.9 Military


8. Software Region Market

8.1 North America
8.2 Latin America
8.3 Europe
8.4 Asia
8.5 Rest of world


9. End User Hardware Market

9.1 Consumer
9.2 Enterprise


10. Country Hardware Market

10.1 China
10.2 Japan
10.3 United States
10.4 Europe


11. Volume – Virtual Reality Head Mounted Display (HMD)


12. Company Analysis

12.1 Sony

12.1.1 Company Overview
12.1.2 Exposure / Initiatives to Virtual Reality
12.1.3 Sales Analysis

12.2 Oculus

12.2.1 Company Overview
12.2.2 Exposure / Initiatives to Virtual Reality
12.2.3 Facebook VR Sales Analysis

12.3 HTC

12.3.1 Company Overview
12.3.2 Exposure / Initiatives to Virtual Reality
12.3.3 HTC VR Sales Analysis



List of Figures




Figure-01: Global Virtual Reality Market (Million US$), 2016 – 2020
Figure-02: Global Forecast for – Virtual Reality Market (Million US$), 2021 – 2026
Figure-03: Application – Videogames Market (Million US$), 2016 – 2020
Figure-04: Application – Forecast for Videogames Market (Million US$), 2021 – 2026
Figure-05: Application – Live Events Market (Million US$), 2017 – 2020
Figure-06: Application – Forecast for Live Events Market (Million US$), 2021 – 2026
Figure-07: Application – Video Entertainment Market (Million US$), 2017 – 2020
Figure-08: Application – Forecast for Video Entertainment Market (Million US$), 2021 – 2026
Figure-09: Application – Real Estate Market (Million US$), 2017 – 2020
Figure-10: Application – Forecast for Real Estate Market (Million US$), 2021 – 2026
Figure-11: Application – Retail Market (Million US$), 2017 – 2020
Figure-12: Application – Forecast for Retail Market (Million US$), 2021 – 2026
Figure-13: Application – Education Market (Million US$), 2018 – 2020
Figure-14: Application – Forecast for Education Market (Million US$), 2021 – 2026
Figure-15: Application – Healthcare Market (Million US$), 2017 – 2020
Figure-16: Application – Forecast for Healthcare Market (Million US$), 2021 – 2026
Figure-17: Application – Engineering Market (Million US$), 2017 – 2020
Figure-18: Application – Forecast for Engineering Market (Million US$), 2021 – 2026
Figure-19: Application – Military Market (Million US$), 2016 – 2020
Figure-20: Application – Forecast for Military Market (Million US$), 2021 – 2026
Figure-21: North America – VR Software Market (Million US$), 2016 – 2020
Figure-22: North America – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-23: Latin America – VR Software Market (Million US$), 2016 – 2020
Figure-24: Latin America – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-25: Europe – VR Software Market (Million US$), 2016 – 2020
Figure-26: Europe – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-27: Asia – VR Software Market (Million US$), 2016 – 2020
Figure-28: Asia – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-29: Rest of world – VR Software Market (Million US$), 2016 – 2020
Figure-30: Rest of world – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-31: End User – VR Software Consumer Market (Million US$), 2018 – 2020
Figure-32: End User – Forecast for VR Software Consumer Market (Million US$), 2021 – 2026
Figure-33: End User – VR Software Enterprise Market (Million US$), 2018 – 2020
Figure-34: End User – Forecast for VR Software Enterprise Market (Million US$), 2021 – 2026
Figure-35: China – VR Software Market (Million US$), 2016 – 2020
Figure-36: China – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-37: Japan – VR Software Market (Million US$), 2016 – 2020
Figure-38: Japan – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-39: United States – VR Software Market (Million US$), 2016 – 2020
Figure-40: United States – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-41: Europe – VR Software Market (Million US$), 2016 – 2020
Figure-42: Europe – Forecast for VR Software Market (Million US$), 2021 – 2026
Figure-43: Virtual Reality Head Mounted Display Market (Million US$), 2017 – 2020
Figure-44: Forecast for – Virtual Reality Head Mounted Display Market (Million US$), 2021 – 2026
Figure-45: Sony – Global Revenue (Million US$), 2017 – 2020
Figure-46: Sony – Forecast for Global Revenue (Million US$), 2021 – 2026
Figure-47: Oculus – Global Revenue (Million US$), 2017 – 2020
Figure-48: Oculus – Forecast for Global Revenue (Million US$), 2021 – 2026
Figure-49: HTC – Global Revenue (Million US$), 2017 – 2020
Figure-50: HTC – Forecast for Global Revenue (Million US$), 2021 – 2026


List of Tables




Table-01: Global Virtual Reality Software vs. Hardware (Percent), 2016 – 2020
Table-02: Global – Forecast for Virtual RealitySoftware vs. Hardware (Percent), 2021 – 2026
Table-03: Global – VR Software Market Share by Application (Percent), 2016 – 2020
Table-04: Global – Forecast for VR Software Market Share by Application (Percent), 2021 – 2026
Table-05: Global – VR Software Market Share by Region (Percent), 2016 – 2020
Table-06: Global – Forecast for VR Software Market Share by Region (Percent), 2021 – 2026
Table-07: Global – VR Hardware Market Share by End User (Percent), 2018 – 2020
Table-08: Global – Forecast for VR Hardware Market Share by End User (Percent), 2021 – 2026
Table-09: Global – VR Hardware Market Share by Countries (Percent), 2016 – 2020
Table-10: Global – Forecast for VR Hardware Market Share by Countries (Percent), 2021 – 2026