Table of Content


1 INTRODUCTION 
    1.1 OBJECTIVES OF THE STUDY 
    1.2 MARKET DEFINITION 
           1.2.1 INCLUSIONS & EXCLUSIONS
    1.3 MARKET SCOPE 
           1.3.1 MARKET SEGMENTATION
           1.3.2 REGIONS COVERED
           1.3.3 YEARS CONSIDERED FOR THE STUDY
    1.4 CURRENCY CONSIDERED 
    1.5 STAKEHOLDERS 
    1.6 SUMMARY OF CHANGES 
           1.6.1 RECESSION IMPACT
2 RESEARCH METHODOLOGY 
    2.1 RESEARCH APPROACH 
           2.1.1 SECONDARY DATA
           2.1.2 PRIMARY DATA
                    2.1.2.1 Breakup of primary profiles
                    2.1.2.2 Key industry insights
    2.2 MARKET BREAKUP & DATA TRIANGULATION 
    2.3 MARKET SIZE ESTIMATION 
    2.4 MARKET FORECAST 
    2.5 RESEARCH ASSUMPTIONS 
    2.6 LIMITATIONS OF THE STUDY 
    2.7 IMPACT OF RECESSION ON THE GLOBAL ENTERPRISE VIDEO MARKET 
3 EXECUTIVE SUMMARY  
4 PREMIUM INSIGHTS 
    4.1 BRIEF OVERVIEW OF THE ENTERPRISE VIDEO MARKET 
    4.2 ENTERPRISE VIDEO MARKET, BY OFFERING, 2024 VS 2029 
    4.3 ENTERPRISE VIDEO MARKET, BY APPLICATION, 2024 VS 2029 
    4.4 ENTERPRISE VIDEO MARKET, BY ORGANIZATION SIZE, 2024 VS 2029 
    4.5 ENTERPRISE VIDEO MARKET, BY DEPLOYMENT MODEL, 2024 VS 2029 
    4.6 ENTERPRISE VIDEO MARKET, BY VERTICALS, 2024 VS 2029 
    4.7 ENTERPRISE VIDEO MARKET: REGIONAL SCENARIO, 2024 VS 2029 
5 MARKET OVERVIEW & INDUSTRY TRENDS 
    5.1 INTRODUCTION 
    5.2 MARKET DYNAMICS 
           5.2.1 DRIVERS
           5.2.2 RESTRAINTS
           5.2.3 OPPORTUNITIES
           5.2.4 CHALLENGES
    5.3 CASE STUDY ANALYSIS 
           5.3.1 CASE STUDY 1
           5.3.2 CASE STUDY 2
           5.3.3 CASE STUDY 3
           5.3.4 CASE STUDY 4
           5.3.5 CASE STUDY 5
    5.4 VALUE CHAIN ANALYSIS 
    5.5 ECOSYSTEM ANALYSIS 
    5.6 PORTER’S FIVE FORCES ANALYSIS 
    5.7 PRICING ANALYSIS 
           5.7.1 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY OFFERING
           5.7.2 AVERAGE SELLING PRICE TREND, BY REGION
    5.8 TECHNOLOGY ANALYSIS 
           5.8.1 KEY TECHNOLOGIES
                    5.8.1.1 Video Analytics (Object Detection & Recognition, Facial Recognition, Behavioral Analysis)
                    5.8.1.2 Artificial Intelligence (AI) and Machine Learning (ML)
                    5.8.1.3 Augmented & Virtual Reality (AR/VR)
                    5.8.1.4 Digital Rights Management (DRM)
           5.8.2 COMPLIMENTARY TECHNOLOGIES
                    5.8.2.1 5G Technology
                    5.8.2.2 Blockchain
                    5.8.2.3 Edge Computing
                    5.8.2.4 Natural Language Processing (NLP)
           5.8.3 ADJACENT TECHNOLOGIES
                    5.8.3.1 Internet of Things (IoT)
                    5.8.3.2 Content Delivery Networks (CDN)
    5.9 PATENT ANALYSIS 
    5.10 TRENDS/DISRUPTIONS IMPACTING BUYERS 
    5.11 REGULATORY LANDSCAPE 
           5.11.1 REGULATORY BODIES, GOVERNMENT AGENCIES, & OTHER ORGANIZATIONS
           5.11.2 REGULATIONS BY REGION
    5.12 KEY STAKEHOLDERS & BUYING CRITERIA 
           5.12.1 KEY STAKEHOLDERS IN BUYING PROCESS
           5.12.2 BUYING CRITERIA
    5.13 KEY CONFERENCES & EVENTS (2024-2025) 
    5.14 BUSINESS MODEL ANALYSIS 
    5.15 INVESTMENT & FUNDING SCENARIO 
6 ENTERPRISE VIDEO MARKET, BY OFFERING 
    6.1 INTRODUCTION 
           6.1.1 OFFERING TYPE: ENTERPRISE VIDEO MARKET DRIVERS
    6.2 SOLUTIONS 
           6.2.1 VIDEO CONFERENCING
                    6.2.1.1 Unified Communications Platforms 
                    6.2.1.2 Huddle Room Systems 
                    6.2.1.3 Telepresence Systems
                    6.2.1.4 Desktop and Mobile Applications
                    6.2.1.5 Web-based Conferencing Solutions
           6.2.2 VIDEO CONTENT MANAGEMENT
                    6.2.2.1 Video Hosting & Streaming Platforms
                    6.2.2.2 Content Creation & Editing Software
                    6.2.2.3 Digital Asset Management (DAM) Systems
                    6.2.2.4 Learning Management Systems (LMS)
                    6.2.2.5 Video Analytics & Optimization Software
           6.2.3 WEBCASTING
                    6.2.3.1 Virtual Event Platforms
                    6.2.3.2 Live Streaming Software
                    6.2.3.3 On-demand Video Platforms
                    6.2.3.4 Hybrid Events Solutions
    6.3  SERVICES 
           6.3.1 PROFESSIONAL SERVICES
                    6.3.1.1 Deployment & Integration
                    6.3.1.2 Consulting & Advisory Services 
                    6.3.1.3 Training & Education
           6.3.2 MANAGED SERVICES
                    6.3.2.1 Support & Maintenance
                    6.3.2.2 Performance Monitoring & Optimization
                    6.3.2.3 Security & Compliance
7 ENTERPRISE VIDEO MARKET, BY APPLICATION 
    7.1 INTRODUCTION 
           7.1.1 PLATFORM TYPE: VIDEO ON DEMAND MARKET DRIVERS
    7.2 CORPORATE COMMUNICATIONS 
           7.2.1 INTERNAL ANNOUNCEMENTS AND UPDATES
           7.2.2 LIVE EVENTS AND CONFERENCES
           7.2.3 EMPLOYEE TRAINING AND ONBOARDING
           7.2.4 TOWN HALL MEETINGS
    7.3 TRAINING & DEVELOPMENT 
           7.3.1 EMPLOYEE SKILLS DEVELOPMENT
           7.3.2 COMPLIANCE TRAINING
           7.3.3 SOFT SKILLS TRAINING
           7.3.4 CERTIFICATION PROGRAMS
    7.4 MARKETING & CLIENT ENGAGEMENT 
           7.4.1 PRODUCT DEMONSTRATIONS AND TUTORIALS
           7.4.2 CUSTOMER TESTIMONIALS AND CASE STUDIES
           7.4.3 WEBINARS
           7.4.4 VIRTUAL EVENTS AND TRADE SHOWS
8 ENTERPRISE VIDEO MARKET, BY DEPLOYMENT MODEL 
    8.1 INTRODUCTION 
           8.1.1 DEPLOYMENT MODEL: ENTERPRISE VIDEO MARKET DRIVERS
    8.2 CLOUD  
    8.3 ON-PREMISES 
9 ENTERPRISE VIDEO MARKET, BY ORGANIZATION SIZE 
    9.1 INTRODUCTION 
           9.1.1 ORGANIZATION SIZE: ENTERPRISE VIDEO MARKET DRIVERS
    9.2 LARGE ENTERPRISES 
    9.3 SMALL & MEDIUM-SIZED ENTERPRISES 
10 ENTERPRISE VIDEO MARKET, BY VERTICALS 
     10.1 INTRODUCTION 
             10.1.1 VERTICALS: ENTERPRISE VIDEO MARKET DRIVERS
     10.2 BFSI 
             10.2.1 BFSI: APPLICATION AREAS
                       10.2.1.1 Virtual Banking
                       10.2.1.2 Training and Compliance
                       10.2.1.3 Remote Financial Advisory
                       10.2.1.4 Other Application Areas
     10.3 TELECOMMUNICATIONS 
             10.3.1 TELECOMMUNICATIONS: APPLICATION AREAS
                       10.3.1.1 Customer Support
                       10.3.1.2 Product Demonstrations
                       10.3.1.3 Internal Training and Knowledge Sharing
                       10.3.1.4 Other Application Areas
     10.4 HEALTHCARE & LIFE SCIENCES 
             10.4.1 HEALTHCARE : APPLICATION AREAS
                       10.4.1.1 Telemedicine Consultations
                       10.4.1.2 Medical Training and Education
                       10.4.1.3 Patient Education and Wellness Programs
                       10.4.1.4 Other Application Areas 
     10.5 EDUCATION 
             10.5.1 EDUCATION: APPLICATION AREAS
                       10.5.1.1 Distance Learning and Online Classes
                       10.5.1.2 Virtual Laboratories
                       10.5.1.3 Teacher Professional Development
                       10.5.1.4 Other Application Areas 
     10.6 MEDIA & ENTERTAINMENT 
             10.6.1 MEDIA & ENTERTAINMENT: APPLICATION AREAS
                       10.6.1.1 Content Creation and Production
                       10.6.1.2 Live Event Streaming
                       10.6.1.3 Audience Engagement and Interactivity
                       10.6.1.4 Other Application Areas
     10.7 RETAIL & CONSUMER GOODS 
             10.7.1 RETAIL & CONSUMER GOODS: APPLICATION AREAS
                       10.7.1.1 Virtual Product Demonstrations
                       10.7.1.2 Personalized Shopping Experiences
                       10.7.1.3 Training and Onboarding
                       10.7.1.4 Other Application Areas
     10.8 IT & ITES 
             10.8.1 IT & ITES: APPLICATION AREAS
                       10.8.1.1 Remote Technical Support
                       10.8.1.2 Internal Communication and Collaboration
                       10.8.1.3 Software Training and Demo
                       10.8.1.4 Other Application Areas
     10.9 OTHER VERTICALS 
11 ENTERPRISE VIDEO  MARKET, BY REGION 
     11.1 INTRODUCTION 
     11.2 NORTH AMERICA 
             11.2.1 NORTH AMERICA: MARKET DRIVERS
             11.2.2 NORTH AMERICA: RECESSION IMPACT
             11.2.3 US
             11.2.4 CANADA
     11.3 EUROPE 
             11.3.1 EUROPE: MARKET DRIVERS
             11.3.2 EUROPE: RECESSION IMPACT
             11.3.3 UK
             11.3.4 GERMANY
             11.3.5 FRANCE
             11.3.6 REST OF EUROPE
     11.4 ASIA PACIFIC 
             11.4.1 ASIA PACIFIC: MARKET DRIVERS
             11.4.2 ASIA PACIFIC: RECESSION IMPACT
             11.4.3 CHINA
             11.4.4 JAPAN
             11.4.5 AUSTRALIA & NEW ZEALAND
             11.4.6 REST OF ASIA PACIFIC
     11.5 MIDDLE EAST & AFRICA 
             11.5.1 MIDDLE EAST & AFRICA: MARKET DRIVERS
             11.5.2 MIDDLE EAST & AFRICA: RECESSION IMPACT
             11.5.3 GCC COUNTRIES
                       11.5.3.1 UAE
                       11.5.3.2 Saudi Arabia
                       11.5.3.3 Rest of GCC Countries
             11.5.4 SOUTH AFRICA
             11.5.5 REST OF MIDDLE EAST & AFRICA
     11.6 LATIN AMERICA 
             11.6.1 LATIN AMERICA: MARKET DRIVERS
             11.6.2 LATIN AMERICA: RECESSION IMPACT
             11.6.3 BRAZIL
             11.6.4 MEXICO
             11.6.5 REST OF LATIN AMERICA
12 COMPETITIVE LANDSCAPE 
     12.1 INTRODUCTION 
     12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN  
     12.3 REVENUE ANALYSIS 
     12.4 COMPANY VALUATION & FINANCIAL METRICS 
     12.5 MARKET SHARE ANALYSIS 
     12.6 PRODUCT/BRAND COMPARISON 
     12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023 
             12.7.1 STARS
             12.7.2 EMERGING LEADERS
             12.7.3 PERVASIVE PLAYERS
             12.7.4 PARTICIPANTS
             12.7.5 COMPANY FOOTPRINT: KEY PLAYERS
                       12.7.5.1 COMPANY FOOTPRINT
                       12.7.5.2 REGION FOOTPRINT
                       12.7.5.3 OFFERING FOOTPRINT
                       12.7.5.4 PLATFORM TYPE FOOTPRINT
                       12.7.5.5 CONTENT TYPE FOOTPRINT
                       12.7.5.6 DEPLOYMENT MODEL FOOTPRINT
                       12.7.5.7 VERTICAL FOOTPRINT
     12.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023 
             12.8.1 PROGRESSIVE COMPANIES
             12.8.2 RESPONSIVE COMPANIES
             12.8.3 DYNAMIC COMPANIES
             12.8.4 STARTING BLOCKS
             12.8.5 COMPETITIVE BENCHMARKING
                       12.8.5.1 DETAILED LIST OF KEY STARTUPS/SMES
                       12.8.5.2 COMPETITIVE BENCHMARKING OF KEY STARTUPS
     12.9 KEY MARKET DEVELOPMENTS 
             12.9.1 NEW LAUNCHES
             12.9.2 DEALS
             12.9.3 OTHERS
13 COMPANY PROFILES 
             13.1.1 IBM
             13.1.2 MICROSOFT
             13.1.3 GOOGLE
             13.1.4 AVAYA
             13.1.5 AWS
             13.1.6 CISCO
             13.1.7 POLY 
             13.1.8 ADOBE
             13.1.9 ZOOM VIDEO COMMUNICATIONS
             13.1.10 LOGMEIN
             13.1.11 RINGCENTRAL
             13.1.12 MEDIAPLATFORM
             13.1.13 INXPO
             13.1.14 KOLLECTIVE TECHNOLOGY
             13.1.15 HAIVISION
             13.1.16 BLUEJEANS
             13.1.17 KALTURA
             13.1.18 LIFESIZE
             13.1.19 ON24
             13.1.20 ENGHOUSE SYSTEMS
             13.1.21 BRIGHTCOVE
             13.1.22 VIDIZMO
             13.1.23 PANOPTO
             13.1.24 VBRICK
             13.1.25 QUMU
             13.1.26 DALET DIGITAL MEDIA SYSTEMS
             13.1.27 SONIC FOUNDRY
*Note –This is a tentative list of vendors; & as the research progresses the vendors will be finalized for the profiling section
14 ADJACENT MARKETS 
     14.1 INTRODUCTION TO ADJACENT MARKETS 
     14.2 LIMITATIONS 
     14.3 ENTERPRISE VIDEO MARKET ECOSYSTEM & ADJACENT MARKETS 
     14.4 ADJACENT MARKET 1 
     14.5 ADJACENT MARKET 2 
15 APPENDIX 
     15.1 DISCUSSION GUIDE 
     15.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 
     15.3 AVAILABLE CUSTOMIZATIONS 
     15.4 RELATED REPORTS 
     15.5 AUTHOR DETAILS