Table of Content


1 Research Methodology
2 Research Objectives
3 Research Process

4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope of The Study
4.3.1 Market Segmentation by Product
4.3.2 Market Segmentation by Theme
4.3.3 Market Segmentation by Distribution Channel
4.3.4 Market Segmentation by Geography

5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation

6 Market at a Glance
7 Introduction
7.1 Overview
7.2 Global Economy: 2019-2020
7.2.1 APAC
7.2.2 Latin America
7.2.3 US & Europe
7.2.4 Middle East & Africa

8 Market Opportunity & Trends
8.1 Adoption Of Digital-First Approach
8.2 Strategic Product Introductions
8.3 Capitalization On Board Game Conventions

9 Market Growth Enablers
9.1 Desire To Experience Analog Games
9.2 Rising Number Of Board Game Cafes
9.3 Crowdfunding Platforms For Market
9.4 Incorporation Of Learning Quotient

10 Market Restraints
10.1 Market Disturbance Due To Tariffs & Trade Slumps
10.2 High Presence Of Alternatives
10.3 Supply Chain Disruptions

11 Value Chain
11.1 Overview
11.2 Value Chain Analysis
11.2.1 Raw Material Suppliers
11.2.2 Manufacturers
11.2.3 Distributors/Retailers
11.2.4 Retailers
11.2.5 End-Users

12 Market Landscape
12.1 Overview
12.2 COVID-19 Impact On Gaming Industry
12.3 Market By Geography
12.4 Market By Product
12.5 Market By Theme
12.6 Five Forces Analysis
12.6.1 Threat Of New Entrants
12.6.2 Bargaining Power Of Suppliers
12.6.3 Bargaining Power Of Buyers
12.6.4 Threat Of Substitutes
12.6.5 Competitive Rivalry

13 Product
13.1 Market Snapshot & Growth Engine
13.1 Market Overview
13.2 Impact Of COVID-19 In Product Segment
13.2.1 Overview
13.3 Puzzles
13.3.1 Market Size & Forecast
13.3.2 Market By Geography
13.4 Tabletop Board Games
13.4.1 Market Size & Forecast
13.4.2 Market By Geography
13.5 Collectible Card Games
13.5.1 Market Size & Forecast
13.5.2 Market By Geography
13.6 Card & Dice Games
13.6.1 Market Size & Forecast
13.6.2 Market By Geography
13.7 Miniature Games
13.7.1 Market Size & Forecast
13.7.2 Market By Geography
13.8 RPG Board Games
13.8.1 Market Size & Forecast
13.8.2 Market By Geography

14 Theme
14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.3 Impact Of COVID-19 In Theme Segment
14.4 Educational Board Games
14.4.1 Market Size & Forecast
14.4.2 Market By Geography
14.5 Strategy & War Board Games
14.5.1 Market Size & Forecast
14.5.2 Market By Geography
14.6 Fantasy Board Games
14.6.1 Market Size & Forecast
14.6.2 Market By Geography
14.7 Sports Board Games
14.7.1 Market Size & Forecast
14.7.2 Market By Geography
14.8 Others
14.8.1 Market Size & Forecast
14.8.2 Market By Geography

15 Distribution Channels
15.1 Market Overview
15.2 COVID-19 Impact On Retail Marketplace
15.3 Manufactures, Production, And Distribution
15.4 Distribution Through Retail Stores
15.5 Distribution Through Online Websites

16 Geography
16.1 Market Snapshot & Growth Engine
16.2 Geographic Overview

17 North America
17.1 Market Overview
17.1.1 Historic Data 2015_2019
17.2 Market Size & Forecast 2020–2026
17.3 Market By Product
17.4 Market By Theme
17.5 Market Snapshot & Growth Engine
17.6 US: Market Size & Forecast
17.7 Canada: Market Size & Forecast

18 APAC
18.1 Market Overview
18.1.1 Historic Data 2015_2019
18.2 Market Size & Forecast 2020–2026
18.3 Market By Product
18.4 Market By Theme
18.5 Market Snapshot & Growth Engine
18.6 China: Market Size & Forecast
18.7 India: Market Size & Forecast
18.8 Japan: Market Size & Forecast
18.9 Indonesia: Market Size & Forecast
18.1 South Korea: Market Size & Forecast
18.11 Australia: Market Size & Forecast
18.12 Malaysia: Market Size & Forecast
18.13 Singapore: Market Size & Forecast
18.14 Thailand: Market Size & Forecast
18.15 New Zealand: Market Size & Forecast
18.16 Vietnam: Market Size & Forecast

19 Europe
19.1 Market Overview
19.1.1 Historic Data 2015_2019
19.2 Market Size & Forecast 2020–2026
19.3 Market By Product
19.4 Market By Theme
19.5 Market Snapshot & Growth Engine
19.6 Uk: Market Size & Forecast
19.7 France: Market Size & Forecast
19.8 Germany: Market Size & Forecast
19.9 Russia: Market Size & Forecast
19.1 Italy: Market Size & Forecast
19.11 Sweden: Market Size & Forecast
19.12 Norway: Market Size & Forecast
19.13 Spain: Market Size & Forecast
19.14 Denmark: Market Size & Forecast
19.15 Switzerland: Market Size & Forecast
19.16 Iceland: Market Size & Forecast

20 Latin America
20.1 Market Overview
20.1.1 Historic Data 2015_2019
20.2 Market Size & Forecast 2020–2026
20.3 Market By Product
20.4 Market By Theme
20.5 Market Snapshot & Growth Engine
20.6 Brazil: Market Size & Forecast
20.7 Mexico: Market Size & Forecast
20.8 Argentina: Market Size & Forecast
21 Middle East & Africa
21.1 Market Overview
21.1.1 Historic Data 2015_2019
21.2 Market Size & Forecast 2020–2026
21.3 Market By Product
21.4 Market By Theme
21.5 Market Snapshot & Growth Engine
21.6 Saudi Arabia: Market Size & Forecast
21.7 South Africa: Market Size & Forecast
21.8 UAE: Market Size & Forecast

22 Competitive Landscape
22.1 Overview
22.2 Vendor Share Analysis

23 Key Company Profiles
23.1 ASMOD?E ?DITIONS (GROUP)
23.1.1 Business Overview
23.1.2 Major Product Offerings
23.1.3 Key Strengths
23.1.4 Key Strategies
23.1.5 Key Opportunities
23.2 Hasbro
23.2.1 Business Overview
23.2.2 Major Product Offerings
23.2.3 Key Strategies
23.2.4 Key Strengths
23.2.5 Key Opportunities
23.3 Mattel
23.3.1 Business Overview
23.3.2 Major Product Offerings
23.3.3 Key Strategies
23.3.4 Key Strengths
23.3.5 Key Opportunities
23.4 Ravensburger
23.4.1 Business Overview
23.4.2 Major Product Offerings
23.4.3 Key Strategies
23.4.4 Key Strengths
23.4.5 Key Opportunities

24 Other Prominent Vendor
24.1 Asmadi Games
24.1.1 Overview
24.2 Bezier Games
24.2.1 Overview
24.3 Boardgamedesign.Com
24.3.1 Overview
24.4 Buffalo Games
24.4.1 Overview
24.5 Clementoni
24.5.1 Overview
24.6 CMON
24.6.1 Overview
24.7 Disney
24.7.1 Overview
24.8 Fremont Die Consumer Products
24.8.1 Overview
24.9 Funko
24.9.1 Overview
24.10 Games Workshop
24.10.1 Overview
24.11 Gibsons Games
24.11.1 Overview
24.12 Goliath
24.12.1 Overview
24.13 Grey Fox Games
24.13.1 Overview
24.14 Iello Games
24.14.1 Overview
24.15 Indie Boards And Cards
24.15.1 Overview
24.16 INI
24.16.1 Overview
24.17 International Playthings
24.17.1 Overview
24.18 Kamings Trade
24.18.1 Overview
24.19 Learning Resources
24.19.1 Overview
24.20 Legendary Games
24.20.1 Overview
24.21 Loony Labs
24.21.1 Overview
24.22 Ludo Fact
24.22.1 Overview
24.23 Melissa & Doug
24.23.1 Overview
24.24 Mindware.Com
24.24.1 Overview
24.25 North Star Games
24.25.1 Overview
24.26 Orchard Toys
24.26.1 Overview
24.27 Panda GM
24.27.1 Overview
24.28 Pegasus Spiele
24.28.1 Overview
24.29 Piatnik
24.29.1 Overview
24.30 Roosterfin
24.30.1 Overview
24.31 Reaper Miniatures
24.31.1 Overview
24.32 Rio Grande Games
24.32.1 Overview
24.33 Schmidt Spiele
24.33.1 Overview
24.34 Spin Master
24.34.1 Overview
24.35 Spontaneous Games
24.35.1 Overview
24.36 Surprised Stare Games
24.36.1 Overview
24.37 Sunsout
24.37.1 Overview
24.38 Talicor
24.38.1 Overview
24.39 The Regency Chess Company
24.39.1 Overview
24.40 Trend Enterprises
24.40.1 Overview
24.41 Ultra Pro International
24.41.1 Overview
24.42 University Games
24.42.1 Overview
24.43 Usaopoly
24.43.1 Overview
24.44 Winning Moves Games
24.44.1 Overview
24.45 Wizkids
24.45.1 Overview
24.46 ZOBMONDO
24.46.1 Overview

25 Report Summary
25.1 Key Takeaways
25.2 Strategic Recommendations

26 Quantitative Summary
26.1 Global Market
26.2 North America
26.2.1 Market By Product
26.2.2 Market By Theme
26.3 APAC
26.3.1 Market By Product
26.3.2 Market By Theme
26.4 EUROPE
26.4.1 Market By Product
26.4.2 Market By Theme
26.5 Latin America
26.5.1 Market By Product
26.5.2 Market By Theme
26.6 Middle East & Africa
26.6.1 Market By Product
26.6.2 Market By Theme
26.7 By Product
26.7.1 Global
26.7.2 Puzzles
26.7.3 Tabletop
26.7.4 Collectible Card Games
26.7.5 Card & Dice Games
26.7.6 Miniature Games
26.7.7 RPG Board Games
26.8 Theme
26.8.1 Global
26.8.2 Strategy & War Board Games
26.8.3 Fantasy Board Games
26.8.4 Educational Board Games
26.8.5 Sports Board Games
26.8.6 Other Board Games

27 Appendix
27.1 Abbreviations