1 INTRODUCTION 24
1.1 OBJECTIVES OF THE STUDY 24
1.2 MARKET DEFINITION 24
1.3 STUDY SCOPE 25
1.3.1 MARKETS COVERED 25
1.3.2 REGIONAL SCOPE 25
1.3.3 YEARS CONSIDERED FOR THE STUDY 26
1.4 CURRENCY 26
1.5 LIMITATIONS 27
1.6 MARKET STAKEHOLDERS 27

2 RESEARCH METHODOLOGY 28
2.1 RESEARCH DATA 28
2.1.1 SECONDARY DATA 30
2.1.1.1 Key data from secondary sources 30
2.1.2 PRIMARY DATA 31
2.1.2.1 Key data from primary sources 31
2.1.3 MARKET DEFINITION & SCOPE 31
2.1.3.1 Inclusion 31
2.1.3.2 Exclusion 32
2.1.4 SEGMENT DEFINITION 32
2.1.4.1 Solution 32
2.1.4.2 Platform 32
2.1.4.3 Type 32
2.1.4.4 Application 33
2.1.4.5 Technique 33
2.2 RESEARCH APPROACH & METHODOLOGY 33
2.2.1 BOTTOM-UP APPROACH 33
2.2.2 PRODUCTS 34
2.2.2.1 Simulators in airborne platform 34
2.2.2.2 Simulators in land platform (buses, cars, and trucks) 34
2.2.2.3 Simulators in land platform (airports) 35
2.2.2.4 Simulators in land platform (trains & trams) 35
2.2.2.5 Simulators in land platform (tanks, reconnaissance vehicles, and infantry carrier vehicles) 36
2.2.2.6 Simulators in land platform (infantry weapons) 36
2.2.2.7 Simulators in land platform (unmanned ground vehicles) 37
2.2.2.8 Simulators in maritime platform (commercial, military, and autonomous ships) 37
2.2.2.9 Simulators in maritime platform (ports) 38
2.2.3 SERVICES 38
2.2.3.1 Simulator services market approach 38
2.3 TRIANGULATION & VALIDATION 40
2.3.1 TRIANGULATION THROUGH SECONDARY RESEARCH 40
2.3.2 TRIANGULATION THROUGH PRIMARIES 40
2.4 RESEARCH ASSUMPTIONS 42
2.4.1 MARKET SIZING AND MARKET FORECASTING 42
2.5 RISK ANALYSIS 43

3 EXECUTIVE SUMMARY 44

4 PREMIUM INSIGHTS 46
4.1 ATTRACTIVE OPPORTUNITIES IN SIMULATORS MARKET 46
4.2 SIMULATORS MARKET, BY SOLUTION 46
4.3 SIMULATORS MARKET, BY TECHNIQUE 47
4.4 SIMULATORS MARKET, BY REGION 47

5 MARKET OVERVIEW 48
5.1 INTRODUCTION 48
5.2 MARKET DYNAMICS 48
5.2.1 DRIVERS 49
5.2.1.1 Growing demand for pilots in the aviation industry 49
5.2.1.2 Acceptance of virtual pilot training to ensure aviation safety 49
5.2.1.3 Need for cost-cutting in pilot training 50
5.2.1.4 Reduction in military budgets of developed economies 51
5.2.2 RESTRAINTS 52
5.2.2.1 Longer product lifecycle 52
5.2.2.2 Lack of interoperability 52
5.2.3 OPPORTUNITIES 52
5.2.3.1 Development of simulators for unmanned aerial systems (UAS) 52
5.2.3.2 Simulators for air accident investigation 53
5.2.4 CHALLENGES 53
5.2.4.1 Stringent regulatory approvals 53

6 INDUSTRY TRENDS 54
6.1 INTRODUCTION 54
6.2 MAPPING OF KEY SIMULATOR MANUFACTURERS AND THEIR CORE
COMPETENCY AREAS 54
6.3 CLASSIFICATION OF AIRBORNE SIMULATION SYSTEMS BASED ON THEIR APPLICATION AREAS AND TRAINING PURPOSES 55
6.4 CLASSIFICATION OF MARINE SIMULATORS BY THE INTERNATIONAL MARITIME ORGANIZATION (IMO) BASED ON THEIR APPLICATION 56
6.5 TECHNOLOGY TRENDS 56
6.5.1 FULL COMBAT AND MISSION TRAINING IN A DOME TRAINER ENVIRONMENT 56
6.5.2 STANDALONE BRIDGE SIMULATION CONSOLES (FLEXICON) 56
6.5.3 BLUEFIRE TECHNOLOGY 56
6.5.4 MARITIME MOVABLE DESKTOP AND ECDIS SIMULATORS 57
6.5.5 CAR LEARNING TO ACT (CARLA) 57
6.5.6 DESKTOP DRIVING SIMULATORS 57
6.5.7 SYNTHETIC TRAINING ENVIRONMENT 57
6.5.8 NIGHT VISION TRAINING SYSTEMS 57
6.5.9 REAL-TIME COMPUTER IMAGE GENERATION 57
6.5.10 OPTIMAL MOTION-CUEING TECHNOLOGY 58
6.5.11 RECONFIGURABLE FLIGHT SIMULATION AND TRAINING 58
6.5.12 GLADIATOR SIMULATION PROGRAMME 58
6.6 USE CASES 58
6.6.1 SMART SIMULATION WITH DIGITAL TWIN 58
6.6.2 SIMULATION IN IOT 59
6.6.2.1 Importance of simulation in IoT 59
6.6.2.2 Functions of simulation in IoT 59
6.6.3 SMART SIMULATION WITH AUGMENTED REALITY (AR) AND
VIRTUAL REALITY (VR) 59

7 SIMULATORS MARKET, BY SOLUTION 61
7.1 INTRODUCTION 62
7.2 PRODUCTS 63
7.2.1 HARDWARE 63
7.2.1.1 Procurement of hardware components by simulator manufacturers is driving the hardware segment 63
7.2.2 SOFTWARE 63
7.2.2.1 Rapid digitalization in the aviation & defense industry is driving the software segment 63
7.3 SERVICES 64
7.3.1 HARDWARE UPGRADES 64
7.3.1.1 Operational expenses and replacement of existing hardware are accelerating the growth of the hardware upgrades segment 64
7.3.2 SOFTWARE UPGRADES 64
7.3.2.1 Introduction of new technologies is driving the software upgrades segment 64

8 SIMULATORS MARKET, BY PLATFORM 65
8.1 INTRODUCTION 66
8.2 AIRBORNE 66
8.2.1 COMMERCIAL 67
8.2.1.1 Narrow body aircraft (NBA) 67
8.2.1.1.1 Rise in deliveries of different models of narrow body aircraft is expected to drive the demand for flight simulators in these aircraft 67
8.2.1.2 Wide body aircraft (WBA) 67
8.2.1.2.1 WBA represents the market for Airbus A330, the Boeing 747, 777, 787, and COMAC C919 aircraft simulators 67
8.2.1.3 Extra wide body (EWB) 68
8.2.1.3.1 EWB includes A380 and A350 aircraft simulators 68
8.2.1.4 Regional transport aircraft (RTA) 68
8.2.1.4.1 Regional aircraft include ATR, CRJ, Q 400, and ERJ aircraft series 68
8.2.2 MILITARY 68
8.2.2.1 Helicopters 69
8.2.2.1.1 Augusta Westland AW101, AB205, Airbus Helicopters AS332 SUPER PUMA, Tiger, Bell Helicopter 206 Jet Ranger, AH-1z viper, and Bell 206 are considered in the helicopters segment 69
8.2.2.2 Combat aircraft 69
8.2.2.2.1 Boeing F/A-18 Hornet, Boeing F-15, Boeing P-8A Poseidon, Dassault Mirageirage 2000, and Dassault Rafale are considered in combat aircraft simulators market 69
8.2.2.3 Training aircraft 69
8.2.2.3.1 Boeing/BAE Systems T-45 Goshawk, Beechcraft T-34 Metacenter, Aero Vodochody L-59 Super Albatros, and T-1 Jayhawk Hawk are considered in training aircraft simulators 69
8.2.2.4 Transport aircraft 69
8.2.2.4.1 Airbus Military A400M, A330, ALENIA AERMACCHI C-271J SPARTAN, Antonov An-32, Boeing 707, and C-17 Globemaster III are considered in transport aircraft simulators 69
8.2.3 UAVS 70
8.3 LAND 70
8.3.1 COMMERCIAL 70
8.3.1.1 Trucks 70
8.3.1.1.1 Truck simulators provide basic as well as advanced training to beginners as well as experienced drivers 70
8.3.1.2 Buses 71
8.3.1.2.1 Bus simulator provides real-time graphs, categorized reports, and recording/replaying facilities of trainee sessions 71
8.3.1.3 Trains & trams 71
8.3.1.3.1 Train simulators are portable and can impart training effectively using reaction test, perception test, and vision test 71
8.3.1.4 Cars 71
8.3.1.4.1 Car driving simulators are built in accordance with the realistic interpretation of the actual driving conditions 71
8.3.1.5 Airports 71
8.3.1.5.1 Airport simulators are used by air traffic controllers to provide training for enroute and tower tactical radar displays, electronic flight strips, and flight plan lists 71
8.3.2 MILITARY 72
8.3.2.1 Reconnaissance vehicles 72
8.3.2.1.1 Simulators in reconnaissance vehicles provide command and control simulations by using synthetic EO/IR videos and moving targets 72
8.3.2.2 Infantry carrier vehicles 72
8.3.2.2.1 Simulators are in demand to train special drivers of infantry combat vehicles 72
8.3.2.3 Tanks 72
8.3.2.3.1 Tank simulators are available in fixed or containerized arrangements for mobile applications 72
8.3.2.4 Infantry weapons 73
8.3.2.4.1 Increase in demand for weapon training from military organizations 73
8.3.3 UGVS 73
8.4 MARITIME 73
8.4.1 COMMERCIAL 74
8.4.1.1 Bulk carriers 74
8.4.1.1.1 Bulk carrier simulators are designed using an extensive set of actual maneuvering data from ship management database 74
8.4.1.2 Container ships 74
8.4.1.2.1 Cargo containers help avoid imbalance and loss of equilibrium of ships while loading cargo 74
8.4.1.3 Fishing vessels 74
8.4.1.3.1 Kongsberg Digital has developed a simulator to train professional fishermen to operate fishing vessels 74
8.4.1.4 Rescue boats 75
8.4.1.4.1 Rescue boat simulators are used to train crew for search & rescue operations 75
8.4.1.5 Passenger cruises 75
8.4.1.5.1 Passenger cruise simulators ensure the stability of ships 75
8.4.1.6 Ports 75
8.4.1.6.1 Increasing port investment will increase the demand for port simulators 75
8.4.2 MILITARY 75
8.4.2.1 Frigates 76
8.4.2.1.1 Frigate simulators provide training to more than 200 crew on frigates 76
8.4.2.2 Submarines 76
8.4.2.2.1 Around 50 crew members get training under each submarine simulators 76
8.4.2.3 Corvettes 76
8.4.2.3.1 More than 30 crew members get training on each corvette simulators 76
8.4.2.4 Destroyers 76
8.4.2.4.1 Approximately 150 crew members get training on a destroyer simulator 76
8.4.2.5 Amphibious assault ships 77
8.4.2.5.1 Around 50 crew members get training on each amphibious assault ship simulators 77
8.4.3 AUTONOMOUS SHIPS 77

9 SIMULATORS MARKET, BY TYPE 78
9.1 INTRODUCTION 79
9.2 FLIGHT TRAINING DEVICES 80
9.2.1 NEED FOR PILOT TRAINING TO SUPPORT AIRCREWS AND CADET PILOTS IS EXPECTED TO FUEL THE GROWTH OF FLIGHT TRAINING DEVICES SEGMENT 80
9.3 FULL FLIGHT SIMULATORS 80
9.3.1 DEMAND FOR EFFICIENCY AND EFFECTIVENESS IN PILOT TRAINING IS EXPECTED TO DRIVE FULL FLIGHT SIMULATORS SEGMENT 80
9.3.2 FLIGHT SIMULATOR TYPE, BY VOLUME & MANUFACTURERS, 2018 80
9.4 FULL MISSION FLIGHT SIMULATORS 81
9.4.1 SIMULATION OF REALISTIC FLIGHT TRAINING THROUGH FLIGHT MISSION SYSTEM IS EXPECTED TO DRIVE ITS THE DEMAND 81
9.5 FIXED BASE SIMULATORS 81
9.5.1 GAMING SIMULATION TECHNIQUE IS INTEGRATED WITH FIXED BASE SIMULATORS TO ENABLE STUDENTS EXPERIENCE VIRTUAL CHALLENGES 81
9.6 AIR TRAFFIC CONTROL SIMULATORS 82
9.6.1 AIR TRAFFIC CONTROL SIMULATORS HELP TRAIN ATC TRAINEES AND DEVELOP THEIR SKILLS TO HANDLE CHALLENGES 82
9.7 DRIVING SIMULATORS 82
9.7.1 DRIVING SIMULATORS PROVIDE HIGH-END TRAINING AND PRACTICE SOLUTIONS TO TRAIN BOTH BEGINNERS AND EXPERIENCED MILITARY FORCES 82
9.8 LAND FORCE TRAINING SIMULATORS 82
9.8.1 LAND FORCE TRAINING SIMULATORS HELP TRAIN ARMED FORCES WITH INFANTRY WEAPONS 82
9.9 FULL MISSION BRIDGE SIMULATORS 83
9.9.1 FULL MISSION BRIDGE SIMULATOR IS USED TO TRAIN BOTH COMMERCIAL AND MILITARY SHIP OPERATORS 83
9.10 VESSEL TRAFFIC CONTROL SIMULATORS 83
9.10.1 VESSEL TRAFFIC CONTROL SIMULATORS ARE USED TO TRAIN TRAINEES FOR BETTER VESSEL TRAFFIC MANAGEMENT 83

10 SIMULATORS MARKET, BY APPLICATION 84
10.1 INTRODUCTION 85
10.2 COMMERCIAL TRAINING 86
10.2.1 SIMULATION MODELS PROVIDE VIRTUAL REALITY PLATFORM TO TRAINEES, THEREBY REDUCES OPERATIONAL COSTS 86
10.3 MILITARY TRAINING 86
10.3.1 SIMULATORS ARE USED IN MILITARY APPLICATIONS TO VIRTUALLY RECREATE BATTLEFIELD ENVIRONMENT FOR REAL-LIFE COMBAT TRAINING 86

11 SIMULATORS MARKET, BY TECHNIQUE 87
11.1 INTRODUCTION 88
11.2 LIVE, VIRTUAL & CONSTRUCTIVE (LVC) SIMULATION 89
11.2.1 LVC SIMULATION IS INCREASINGLY USED IN MILITARY TRAINING PROGRAMS 89
11.2.2 LIVE 89
11.2.3 VIRTUAL 89
11.2.4 CONSTRUCTIVE 89
11.3 SYNTHETIC ENVIRONMENT SIMULATION 90
11.3.1 SYNTHETIC ENVIRONMENT CAN IMPROVE TRAINING, MISSION PLANNING AND REHEARSAL, AND OPERATIONAL DECISION MAKING 90
11.4 GAMING SIMULATION 90
11.4.1 INCREASING DEMAND FOR INTERACTIVE LEARNING IS PROJECTED TO FUEL THE ADOPTION OF GAMING SIMULATION 90

12 REGIONAL ANALYSIS 91
12.1 INTRODUCTION 92
12.2 NORTH AMERICA 93
12.2.1 US 97
12.2.1.1 Rise in air passenger traffic, and commercial vessel deliveries are driving the demand for airborne and maritime simulators in the US 97
12.2.2 CANADA 99
12.2.2.1 Increase in demand for commercial airline pilots and maintenance crew is expected to fuel the demand for pilots and thereby the need for simulators in Canada 99
12.3 EUROPE 101
12.3.1 UK 107
12.3.1.1 Rise in demand for commercial vehicle drivers is projected to fuel the demand for simulators to train them 107
12.3.2 GERMANY 109
12.3.2.1 Rise in demand for pilots will increase the demand for simulators in the country during the forecast period 109
12.3.3 ITALY 111
12.3.3.1 Increase in new aircraft will increase the demand for new pilots, which will fuel the growth of the simulators market in the country 111
12.3.4 FRANCE 113
12.3.4.1 Rise in demand for pilots will further increase the demand for simulators in France 113
12.3.5 SPAIN 115
12.3.5.1 The rise in passenger traffic is anticipated to increase aircraft deliveries and thereby drive the demand for pilots in Spain 115
12.3.6 REST OF EUROPE 117
12.3.6.1 Rise in aircraft deliveries is projected to increase the demand for new pilots and thereby fuel the market for simulators in the region 117
12.4 ASIA PACIFIC 120
12.4.1 CHINA 126
12.4.1.1 Rise in trade activities is anticipated to increase the demand for commercial vessels in the country and thereby fuel the demand for vessel crew and commanders 126
12.4.2 JAPAN 128
12.4.2.1 Increased new ship orders led to the demand for new ship crew, which is anticipated to boost the demand for simulators to train them 128
12.4.3 INDIA 130
12.4.3.1 High demand for loco pilots in the country is anticipated to increase the demand for simulators 130
12.4.4 SOUTH KOREA 132
12.4.4.1 Rise in new ship orders is anticipated to increase the demand for ship crew, which will boost the demand for simulators to train them 132
12.4.5 AUSTRALIA 134
12.4.5.1 Rise in demand for pilots is anticipated to boost the demand for simulators in Australia 134
12.4.6 REST OF ASIA PACIFIC 136
12.4.6.1 Rise in aircraft orders will drive the demand for pilots and thereby the demand for simulators during the forecast period 136
12.5 MIDDLE EAST 139
12.5.1 UAE 143
12.5.1.1 Increase in air passenger traffic and aircraft orders is expected to drive the demand for simulators to train new pilots 143
12.5.2 SAUDI ARABIA 145
12.5.2.1 The demand for new pilots will fuel the demand for simulators in the country 145
12.5.3 REST OF MIDDLE EAST 147
12.5.3.1 Rise in aircraft orders will drive the demand for pilots, and thereby simulators in the Rest of Middle East 147

13 COMPETITIVE LANDSCAPE 150
13.1 INTRODUCTION 150
13.2 COMPETITIVE LEADERSHIP MAPPING (AIRBORNE) 152
13.2.1 VISIONARY LEADERS 152
13.2.2 INNOVATORS 152
13.2.3 DYNAMIC DIFFERENTIATORS 152
13.2.4 EMERGING COMPANIES 152
13.3 COMPETITIVE LEADERSHIP MAPPING (LAND) 155
13.3.1 VISIONARY LEADERS 155
13.3.2 INNOVATORS 155
13.3.3 DYNAMIC DIFFERENTIATORS 155
13.3.4 EMERGING COMPANIES 155
13.4 COMPETITIVE LEADERSHIP MAPPING (MARITIME) 156
13.4.1 VISIONARY LEADERS 156
13.4.2 INNOVATORS 156
13.4.3 DYNAMIC DIFFERENTIATORS 157
13.4.4 EMERGING COMPANIES 157
13.5 RANKING OF KEY PLAYERS, 2018 158
13.5.1 WINNING IMPERATIVES, BY KEY PLAYERS 158
13.6 COMPETITIVE SCENARIO 159
13.6.1 NEW PRODUCT LAUNCHES 159
13.6.2 CONTRACTS 161
13.6.3 AGREEMENTS 169
13.6.4 OTHERS 171

14 COMPANY PROFILES 175
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, MnM View)*
14.1 CAE INC. 175
14.2 L3HARRIS TECHNOLOGIES, INC. 182
14.3 THALES GROUP 188
14.4 INDRA SISTEMAS SA 195
14.5 SAAB AB 200
14.6 FLIGHTSAFETY INTERNATIONAL 206
14.7 BOEING 209
14.8 COLLINS AEROSPACE 211
14.9 AIRBUS S.A.S. 213
14.10 TRU SIMULATION + TRAINING INC. 215
14.11 RAYTHEON COMPANY 217
14.12 ELITE SIMULATION SOLUTIONS 219
14.13 FRASCA INTERNATIONAL, INC. 221
14.14 PRECISION FLIGHT CONTROLS, INC. 223
14.15 AVION GROUP 224
14.16 SIMCOM AVIATION TRAINING 225
14.17 KONGSBERG MARITIME 227
14.18 VSTEP BV 230
14.19 ARI SIMULATION 232
14.20 ECA GROUP 234
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.
15 APPENDIX 237
15.1 DISCUSSION GUIDE 237
15.2 KNOWLEDGE STORE 241
15.3 AVAILABLE CUSTOMIZATIONS 243
15.4 RELATED REPORTS 243
15.5 AUTHOR DETAILS 244