Table of Content


1. Market Overview

1.1 Introduction
1.2 History of VR
1.3 Working of VR
1.4 Components of VR
1.5 Technology
1.6 Applications

2. Global Virtual Reality Market

2.1 Global VR Market Forecast by Value
2.2 Global VR Market by Component
2.2.1 Global Content VR Market Forecast by Value
2.2.2 Global Hardware VR Market Forecast by Value
2.3 Global Hardware VR Market
2.3.1 Global Hardware VR Market by Category
2.3.2 Global VR Input System Market Forecast by Value
2.3.3 Global VR HMD Market Forecast by Value
2.4 Global VR HMD Market
2.4.1 Global VR HMD Market Forecast by Volume
2.4.2 Global VR HMD Mobile Market by Volume
2.4.3 Global VR HMD PC Market by Volume
2.4.4 Global VR HMD Console Market by Volume
2.5 Global VR Market by End User Segment
2.6 Prices of VR HMDs by Segment

3. Market Dynamics

3.1 Growth Drivers
3.1.1 Increasing VR User Base
3.1.2 Increasing Investment in VR Technology
3.1.3 Increasing GDP Per Capita
3.1.4 Increasing Number of Smartphone Users
3.1.5 Accelerating Demand for Internet of Things (IoT)
3.1.6 Use of VR for Gaming

3.2 Key Trends & Developments
3.2.1 Rising Technological Advancements
3.2.2 Increasing Demand with Wider Application Base
3.2.3 Increasing Investment in Hardware
3.2.4 Demand for Wearables on Rise
3.2.5 Launch of New Products

3.3 Key Challenges
3.3.1 Too Expensive
3.3.2 Inadequate Content Offering
3.3.3 Limited Adoption of VR Technology
3.3.4 Security Issues

4. Competitive Landscape

4.1 Global VR Market
4.1.1 Revenue and Market Cap Comparison
4.1.2 VR Sales Comparison by Product
4.1.3 VR Product Price Comparison by Company
4.2 Mainstream VR Headsets Comparison

5. Company Profiles

5.1 Facebook, Inc.
5.1.1 Business Overview
5.1.2 Financial Overview
5.1.3 Business Strategies

5.2 Google, Inc.
5.2.1 Business Overview
5.2.2 Financial Overview
5.2.3 Business Strategies

5.3 Microsoft Corporation
5.3.1 Business Overview
5.3.2 Financial Overview
5.3.3 Business Strategies

5.4 HTC Corporation
5.4.1 Business Overview
5.4.2 Financial Overview
5.4.3 Business Strategies


List of Figures

Virtual Reality Segmentation by Components
Virtual Reality Segmentation by Technology
Applications of Virtual Reality
Global VR Market Forecast by Value (2016-2021)
Global VR Market by Component (2016/2021)
Global Content VR Market Forecast by Value (2016-2021)
Global Hardware VR Market Forecast by Value (2016-2021)
Global Hardware VR Market by Category (2016)
Global VR Input System Market Forecast by Value (2016-2021)
Global VR HMD Market Forecast by Value (2016-2021)
Global VR HMD Market Forecast by Volume (2016-2021)
Global VR HMD Mobile Market by Volume (2016-2021)
Global VR HMD PC Market by Volume (2016-2021)
Global VR HMD Console Market by Volume (2016-2021)
Global VR Market by End User Segment (2020)
Prices of VR HMDs by Segment (2016-2021)
Global VR Users Forecast by Category (2016-2021)
Global VR Technology Investment (2012-2016)
Global GDP Per Capita (2012-2016)
Global Smartphone Users Volume (2016-2021)
Internet of Things (IoT) Connected Devices (2016-2021)
Top VR Investment Destinations (2016)
Global Wearable Sales by Category (2014-2016)
Global VR Sales Comparison by Company Product (2016*)
Global VR Product Price Comparison by Company (2016)
Facebook, Inc. Revenue by Segment (2016)
Facebook, Inc. Revenue and Net Income (2012-2016)
Facebook, Inc. R&D Expenditure (2013-2016)
Google, Inc. Revenue by Segment (2016)
Google, Inc. Revenue and Net Income (2012-2016)
Google, Inc. R&D Expenditure (2013-2016)
Microsoft Corporation Revenue by Segment (2016)
Microsoft Corporation Revenue and Net Income (2012-2016)
Microsoft Corporation R&D Expenditure (2013-2016)
HTC Corporation Revenue by Geographical Areas (2016)
HTC Corporation Revenue and Net Loss (2012-2016)
HTC Corporation R&D Expenditure (2013-2016)

List of Tables

Key Players - Revenue & Market Cap Comparison (2016)
Mainstream VR Headsets Product Comparison by Company (2016)