Executive Summary

1 Research Scope & BIS Methodology
1.1 Scope of the Report
1.2 Mobile Gaming Market Research Methodology

2 Market Dynamics
2.1 Market Drivers
2.1.1 Proliferation of Smartphones
2.1.2 Increasing Availability of High Speed Internet Connection
2.1.3 Growing Middle Class and Large Youth Population in Emerging Nations
2.1.4 Freemium Business Model
2.2 Market Challenges
2.2.1 Continuous Need for Innovation
2.2.2 Piracy
2.2.3 Insufficient Funds leading to lack of Marketing
2.2.4 Fear of Fraudulent Practices and Security
2.3 Market Opportunities
2.3.1 Virtual Reality (VR) and Augmented Reality (AR)
2.3.2 Growth of Independent(Indie) Games
2.3.3 Subscription based Games
2.3.4 Advertisements
2.3.5 Partnerships

3 Competitive Insights
3.1 Competitive Landscape
3.2 Key Strategies and Developments
3.2.1 Mergers and Acquisitions
3.2.2 Product Development and Launches
3.2.3 Partnerships, Joint Ventures and Collaborations
3.2.4 Business Expansion
3.2.5 Lawsuits
3.2.6 Others
3.3 Industry Attractiveness

4 Industry Analysis
4.1 Evolution of Mobile Gaming Market
4.2 Mobile Games Mapping with Key Developers
4.3 Mobile Gaming Ecosystem
4.4 Revenue Model Analysis

5 Mobile Gaming Market by Genre
5.1 Assumptions and Limitations for Analysis and Forecast of Mobile Gaming Market
5.2 Market Overview
5.3 Market by Genre
5.3.1 Action/Adventure Games
5.3.2 Arcade Games
5.3.3 Strategy and Brain Games
5.3.4 Casino Games
5.3.5 Casual Games
5.3.6 Sport Games

6 Mobile Gaming Market by Geography
6.1 Market Overview
6.2 Asia Pacific (APAC)
6.2.1 Market Overview
6.2.2 China
6.2.3 India
6.2.4 Japan
6.2.5 South Korea
6.2.6 Others
6.3 North America
6.3.1 Market Overview
6.3.2 U.S.
6.3.3 Canada
6.3.4 Mexico
6.4 Europe
6.4.1 Market Overview
6.4.2 The U.K
6.4.3 Germany
6.4.4 France
6.4.5 Russia
6.4.6 Others
6.5 Rest of the World (ROW)
6.5.1 Market Overview
6.5.2 Latin America (LATAM)
6.5.3 Middle East and Africa (MEA)

7 Company Profile
7.1 Activision Blizzard
7.1.1 Company Overview
7.1.2 Financials
7.1.3 Financial Summary
7.1.4 SWOT Analysis
7.2 DeNa Co., Ltd.
7.2.1 Company Overview
7.2.2 Financials
7.2.3 Financial Summary
7.2.4 SWOT Analysis
7.3 Electronic Arts Inc.
7.3.1 Company Overview
7.3.2 Financials
7.3.3 Financial Summary
7.3.4 SWOT analysis
7.4 Fanatee
7.4.1 Company Overview
7.5 Glu Mobile
7.5.1 Company Overview
7.5.2 Financials
7.5.3 Financial Summary
7.5.4 SWOT Analysis
7.6 GREE International Entertainment
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 HalfBrick
7.7.1 Company Overview
7.8 Kabam
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Ketchapp Games
7.9.1 Company Overview
7.10 Playphone
7.10.1 Company Overview
7.11 Rovio Entertainment Limited
7.11.1 Company Overview
7.11.2 SWOT Analysis
7.12 Square Enix
7.12.1 Company Overview
7.12.2 Financials
7.12.3 Financial Summary
7.12.4 SWOT Analysis
7.13 Storm8
7.13.1 Company Overview
7.14 Supercell
7.14.1 Company Overview
7.14.2 SWOT Analysis
7.15 Tribeflame OY
7.16 Ubisoft Group
7.16.1 Company Overview
7.16.2 Financials
7.16.3 Financial Summary
7.16.4 SWOT Analysis
7.17 Vivendi Games (Gameloft)
7.17.1 Financials
7.17.2 Financial Summary
7.17.3 SWOT Analysis
7.18 Wargaming
7.18.1 Company Overview
7.18.2 SWOT Analysis
7.19 Wooga GmbH
7.19.1 Company Overview
7.19.2 SWOT Analysis
7.20 ZeptoLab
7.20.1 Company Overview
7.21 Zynga Inc.
7.21.1 Company Overview
7.21.2 Financials
7.21.3 Financial Summary
7.21.4 SWOT Analysis
7.22 Other Companies

8 Appendix
8.1 Related Reports